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@ -120,8 +120,8 @@ cClientHandle::~cClientHandle()
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}
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if (World != NULL)
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{
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m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed
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World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
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m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed
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World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
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m_Player->Destroy();
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}
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delete m_Player;
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@ -1034,11 +1034,13 @@ bool cEntity::DetectPortal()
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{
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if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty())
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{
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// Teleportation to either dimension not enabled, don't bother proceeding
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return false;
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}
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}
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else if (GetWorld()->GetLinkedOverworldName().empty())
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{
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// Overworld teleportation disabled, abort
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return false;
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}
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@ -1051,11 +1053,13 @@ bool cEntity::DetectPortal()
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{
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if (m_PortalCooldownData.m_ShouldPreventTeleportation)
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{
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// Just exited a portal, don't teleport again
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return false;
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}
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if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80)
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{
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// Delay teleportation for four seconds if the entity is a non-creative player
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m_PortalCooldownData.m_TicksDelayed++;
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return false;
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}
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@ -1070,11 +1074,11 @@ bool cEntity::DetectPortal()
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return false;
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}
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m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
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m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
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if (IsPlayer())
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{
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((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
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((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
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}
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return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
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@ -1086,7 +1090,7 @@ bool cEntity::DetectPortal()
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return false;
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}
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m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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if (IsPlayer())
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{
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@ -1115,7 +1119,7 @@ bool cEntity::DetectPortal()
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return false;
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}
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m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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if (IsPlayer())
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{
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@ -1133,7 +1137,7 @@ bool cEntity::DetectPortal()
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return false;
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}
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m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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if (IsPlayer())
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{
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@ -1152,7 +1156,7 @@ bool cEntity::DetectPortal()
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// Allow portals to work again
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m_PortalCooldownData.m_ShouldPreventTeleportation = false;
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m_PortalCooldownData.m_ShouldPreventTeleportation = 0;
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m_PortalCooldownData.m_TicksDelayed = 0;
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return false;
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}
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@ -1160,7 +1164,7 @@ bool cEntity::DetectPortal()
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bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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{
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UNUSED(a_ShouldSendRespawn);
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ASSERT(a_World != NULL);
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@ -1172,11 +1176,12 @@ bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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}
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// Remove all links to the old world
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SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
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SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal
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GetWorld()->BroadcastDestroyEntity(*this);
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// Queue add to new world
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a_World->AddEntity(this);
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SetWorld(a_World);
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return true;
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}
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@ -1194,7 +1199,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
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return false;
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}
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return MoveToWorld(World, a_ShouldSendRespawn);
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return DoMoveToWorld(World, a_ShouldSendRespawn);
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}
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@ -385,15 +385,17 @@ public:
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virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
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/** Moves entity to specified world, taking a world pointer */
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virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true);
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bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) { return DoMoveToWorld(a_World, a_ShouldSendRespawn); }
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/** Moves entity to specified world, taking a world name */
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bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true);
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// tolua_end
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virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn);
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/** Returns if the entity is travelling away from a specified world */
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bool IsWorldTravellingFrom(cWorld * a_World) const { return m_WorldTravellingFrom == a_World; }
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bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); }
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/** Sets the world the entity will be leaving */
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void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
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@ -500,7 +502,7 @@ protected:
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bool m_IsInitialized;
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/** World entity is travelling from
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Set by MoveToWorld and back to NULL when the entity is removed by the old chunk
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Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world
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Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
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*/
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cWorld * m_WorldTravellingFrom;
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@ -1609,7 +1609,7 @@ void cPlayer::TossItems(const cItems & a_Items)
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bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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{
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ASSERT(a_World != NULL);
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@ -333,7 +333,7 @@ public:
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/** Moves the player to the specified world.
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Returns true if successful, false on failure (world not found). */
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virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) override; // tolua_export
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virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override;
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/** Saves all player data, such as inventory, to JSON */
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bool SaveToDisk(void);
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@ -341,13 +341,13 @@ public:
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typedef cWorld * cWorldPtr;
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/** Loads the player data from the disk file
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Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world by calling LoadFromFile()
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Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile()
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Returns true on success, false on failure
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*/
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bool LoadFromDisk(cWorldPtr & a_World);
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/** Loads the player data from the specified file
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Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
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Sets a_World to the world where the player will spawn, based on the stored world name or the default world
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Returns true on success, false on failure
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*/
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bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
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@ -66,9 +66,6 @@ const int TIME_NIGHT_END = 22812;
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const int TIME_SUNRISE = 23999;
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const int TIME_SPAWN_DIVISOR = 148;
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#define DEFAULT_NETHER_NAME GetName() + "_nether"
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#define DEFAULT_END_NAME GetName() + "_end"
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@ -255,7 +252,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
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m_Scoreboard(this),
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m_MapManager(this),
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m_GeneratorCallbacks(*this),
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m_TickThread(*this)
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m_TickThread(*this)
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{
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LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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@ -580,8 +577,8 @@ void cWorld::Start(void)
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if (GetDimension() == dimOverworld)
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{
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m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", DEFAULT_NETHER_NAME);
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m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", DEFAULT_END_NAME);
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m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether");
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m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end");
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}
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else
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{
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