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Removed unused code

This commit is contained in:
Tiger Wang 2014-08-29 13:44:01 +01:00
parent fca5a01145
commit 114b14faad
3 changed files with 1 additions and 3 deletions

View File

@ -55,7 +55,6 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{ {
if (m_Item.IsEmpty()) if (m_Item.IsEmpty())
{ {
SetHealth(0);
super::KilledBy(a_TDI); super::KilledBy(a_TDI);
Destroy(); Destroy();
return; return;

View File

@ -75,7 +75,7 @@ public:
int FoodLevel; int FoodLevel;
double Saturation; double Saturation;
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : FoodInfo(int a_FoodLevel, double a_Saturation) :
FoodLevel(a_FoodLevel), FoodLevel(a_FoodLevel),
Saturation(a_Saturation) Saturation(a_Saturation)
{ {

View File

@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{ {
m_Writer.BeginCompound(""); m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind()) switch (a_Projectile->GetProjectileKind())