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Debuggers: Added loadchunk and preparechunk commands.

preparechunk is not working yet because the required API is missing.
This commit is contained in:
Mattes D 2014-12-11 21:21:41 +01:00
parent 2a4ad3a475
commit 1142879cc8
2 changed files with 87 additions and 0 deletions

View File

@ -1619,3 +1619,80 @@ end
function HandleConsoleLoadChunk(a_Split)
-- Check params:
local numParams = #a_Split
if (numParams ~= 3) and (numParams ~= 4) then
return true, "Usage: " .. a_Split[1] .. " <ChunkX> <ChunkZ> [<WorldName>]"
end
-- Get the chunk coords:
local chunkX = tonumber(a_Split[2])
if (chunkX == nil) then
return true, "Not a number: '" .. a_Split[2] .. "'"
end
local chunkZ = tonumber(a_Split[3])
if (chunkZ == nil) then
return true, "Not a number: '" .. a_Split[3] .. "'"
end
-- Get the world:
local world
if (a_Split[4] == nil) then
world = cRoot:Get():GetDefaultWorld()
else
world = cRoot:Get():GetWorld(a_Split[4])
if (world == nil) then
return true, "There's no world named '" .. a_Split[4] .. "'."
end
end
-- Queue a ChunkStay for the chunk, log a message when the chunk is loaded:
world:ChunkStay({{chunkX, chunkZ}}, nil,
function()
LOG("Chunk [" .. chunkX .. ", " .. chunkZ .. "] is loaded")
end
)
return true
end
function HandleConsolePrepareChunk(a_Split)
-- Check params:
local numParams = #a_Split
if (numParams ~= 3) and (numParams ~= 4) then
return true, "Usage: " .. a_Split[1] .. " <ChunkX> <ChunkZ> [<WorldName>]"
end
-- Get the chunk coords:
local chunkX = tonumber(a_Split[2])
if (chunkX == nil) then
return true, "Not a number: '" .. a_Split[2] .. "'"
end
local chunkZ = tonumber(a_Split[3])
if (chunkZ == nil) then
return true, "Not a number: '" .. a_Split[3] .. "'"
end
-- Get the world:
local world
if (a_Split[4] == nil) then
world = cRoot:Get():GetDefaultWorld()
else
world = cRoot:Get():GetWorld(a_Split[4])
if (world == nil) then
return true, "There's no world named '" .. a_Split[4] .. "'."
end
end
-- TODO: Queue the chunk for preparing, log a message when prepared
return true
end

View File

@ -205,6 +205,16 @@ g_PluginInfo =
Handler = HandleConsoleSchedule,
HelpString = "Tests the world scheduling",
},
["loadchunk"] =
{
Handler = HandleConsoleLoadChunk,
HelpString = "Loads the specified chunk into memory",
},
["preparechunk"] =
{
Handler = HandleConsolePrepareChunk,
HelpString = "Prepares the specified chunk completely (load / gen / light)",
}
}, -- ConsoleCommands
} -- g_PluginInfo