ProtoProxy: Updated the server-side packets to 1.7.
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@ -185,6 +185,7 @@ protected:
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bool HandleServerEntityVelocity(void);
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bool HandleServerEntityVelocity(void);
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bool HandleServerExplosion(void);
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bool HandleServerExplosion(void);
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bool HandleServerIncrementStatistic(void);
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bool HandleServerIncrementStatistic(void);
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bool HandleServerJoinGame(void);
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bool HandleServerKeepAlive(void);
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bool HandleServerKeepAlive(void);
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bool HandleServerKick(void);
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bool HandleServerKick(void);
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bool HandleServerLogin(void);
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bool HandleServerLogin(void);
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@ -197,15 +198,18 @@ protected:
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bool HandleServerPlayerListItem(void);
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bool HandleServerPlayerListItem(void);
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bool HandleServerPlayerPositionLook(void);
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bool HandleServerPlayerPositionLook(void);
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bool HandleServerPluginMessage(void);
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bool HandleServerPluginMessage(void);
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bool HandleServerRespawn(void);
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bool HandleServerSetExperience(void);
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bool HandleServerSetExperience(void);
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bool HandleServerSetSlot(void);
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bool HandleServerSetSlot(void);
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bool HandleServerSlotSelect(void);
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bool HandleServerSlotSelect(void);
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bool HandleServerSoundEffect(void);
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bool HandleServerSoundEffect(void);
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bool HandleServerSpawnExperienceOrbs(void);
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bool HandleServerSpawnMob(void);
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bool HandleServerSpawnMob(void);
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bool HandleServerSpawnNamedEntity(void);
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bool HandleServerSpawnNamedEntity(void);
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bool HandleServerSpawnObjectVehicle(void);
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bool HandleServerSpawnObjectVehicle(void);
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bool HandleServerSpawnPainting(void);
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bool HandleServerSpawnPainting(void);
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bool HandleServerSpawnPickup(void);
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bool HandleServerSpawnPickup(void);
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bool HandleServerStatistics(void);
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bool HandleServerStatusPing(void);
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bool HandleServerStatusPing(void);
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bool HandleServerStatusResponse(void);
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bool HandleServerStatusResponse(void);
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bool HandleServerTabCompletion(void);
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bool HandleServerTabCompletion(void);
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@ -213,6 +217,7 @@ protected:
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bool HandleServerUpdateHealth(void);
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bool HandleServerUpdateHealth(void);
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bool HandleServerUpdateSign(void);
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bool HandleServerUpdateSign(void);
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bool HandleServerUpdateTileEntity(void);
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bool HandleServerUpdateTileEntity(void);
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bool HandleServerUseBed(void);
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bool HandleServerWindowClose(void);
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bool HandleServerWindowClose(void);
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bool HandleServerWindowContents(void);
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bool HandleServerWindowContents(void);
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bool HandleServerWindowOpen(void);
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bool HandleServerWindowOpen(void);
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