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Consolidated food effects into EatItem, added all fish type FoodInfos. (#3875)

* Consolidated food effects into EatItem, added all fish types.

* Changed type of NumFishInfos to satisfy clang.

* Removed unused call for a_Item in EatItem
This commit is contained in:
Lane Kolbly 2017-07-30 12:53:21 -05:00 committed by worktycho
parent 8fbb9dbf53
commit 10d42a2452
6 changed files with 93 additions and 90 deletions

View File

@ -25,8 +25,23 @@ public:
} }
virtual FoodInfo GetFoodInfo(void) override virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
{ {
static const FoodInfo RawFishInfos[] =
{
FoodInfo(2, 0.4), // Raw fish
FoodInfo(2, 0.2), // Raw salmon
FoodInfo(1, 0.2), // Clownfish
FoodInfo(1, 0.2), // Pufferfish
};
static const FoodInfo CookedFishInfos[] =
{
FoodInfo(5, 6.0), // Cooked fish
FoodInfo(6, 9.6), // Cooked salmon
};
static const short NumRawFishInfos = sizeof(RawFishInfos) / sizeof(FoodInfo);
static const short NumCookedFishInfos = sizeof(CookedFishInfos) / sizeof(FoodInfo);
switch (m_ItemType) switch (m_ItemType)
{ {
// Please keep alpha-sorted. // Please keep alpha-sorted.
@ -37,7 +52,15 @@ public:
// Carrots handled in ItemSeeds // Carrots handled in ItemSeeds
case E_ITEM_CHORUS_FRUIT: return FoodInfo(4, 2.4); case E_ITEM_CHORUS_FRUIT: return FoodInfo(4, 2.4);
case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2); case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types case E_ITEM_COOKED_FISH:
{
if (a_Item->m_ItemDamage >= NumCookedFishInfos)
{
LOGWARNING("Unknown cooked fish type '%d'", a_Item->m_ItemDamage);
return FoodInfo(0, 0);
}
return CookedFishInfos[a_Item->m_ItemDamage];
}
case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6); case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6);
case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8); case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6); case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6);
@ -53,7 +76,15 @@ public:
case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4); case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8); case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2); case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2);
case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2); case E_ITEM_RAW_FISH:
{
if (a_Item->m_ItemDamage >= NumRawFishInfos)
{
LOGWARNING("Unknown raw fish type '%d'", a_Item->m_ItemDamage);
return FoodInfo(0, 0);
}
return RawFishInfos[a_Item->m_ItemDamage];
}
case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2); case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2);
case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8); case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8); case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8);
@ -65,46 +96,6 @@ public:
return FoodInfo(0, 0.f); return FoodInfo(0, 0.f);
} }
virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
{
switch (m_ItemType)
{
case E_ITEM_RAW_CHICKEN:
{
a_EffectType = cEntityEffect::effHunger;
a_EffectDurationTicks = 600;
a_EffectIntensity = 0;
a_Chance = 0.3f;
return true;
}
case E_ITEM_ROTTEN_FLESH:
{
a_EffectType = cEntityEffect::effHunger;
a_EffectDurationTicks = 600;
a_EffectIntensity = 0;
a_Chance = 0.8f;
return true;
}
case E_ITEM_SPIDER_EYE:
{
a_EffectType = cEntityEffect::effPoison;
a_EffectDurationTicks = 100;
a_EffectIntensity = 0;
a_Chance = 1.0f;
return true;
}
case E_ITEM_POISONOUS_POTATO:
{
a_EffectType = cEntityEffect::effPoison;
a_EffectDurationTicks = 100;
a_EffectIntensity = 0;
a_Chance = 0.6f;
return true;
}
}
return false;
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{ {
if (!super::EatItem(a_Player, a_Item)) if (!super::EatItem(a_Player, a_Item))
@ -125,6 +116,45 @@ public:
} }
break; break;
} }
case E_ITEM_RAW_FISH:
{
if (a_Item->m_ItemDamage == E_META_RAW_FISH_PUFFERFISH)
{
a_Player->AddEntityEffect(cEntityEffect::effHunger, 20 * 15, 2);
a_Player->AddEntityEffect(cEntityEffect::effNausea, 20 * 15, 1);
a_Player->AddEntityEffect(cEntityEffect::effPoison, 20 * 60, 3);
}
break;
}
case E_ITEM_RAW_CHICKEN:
{
if (GetRandomProvider().RandBool(0.3))
{
a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
}
break;
}
case E_ITEM_ROTTEN_FLESH:
{
if (GetRandomProvider().RandBool(0.8))
{
a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
}
break;
}
case E_ITEM_SPIDER_EYE:
{
a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0);
break;
}
case E_ITEM_POISONOUS_POTATO:
{
if (GetRandomProvider().RandBool(0.6))
{
a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0);
}
break;
}
} }
return true; return true;
} }

View File

@ -20,9 +20,10 @@ public:
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{ {
// Feed the player: if (!super::EatItem(a_Player, a_Item))
FoodInfo Info = GetFoodInfo(); {
a_Player->Feed(Info.FoodLevel, Info.Saturation); return false;
}
// Add the effects: // Add the effects:
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0); a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
@ -36,22 +37,16 @@ public:
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0); a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
} }
a_Player->GetInventory().RemoveOneEquippedItem();
return true; return true;
} }
virtual FoodInfo GetFoodInfo(void) override virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
{ {
UNUSED(a_Item);
return FoodInfo(4, 9.6); return FoodInfo(4, 9.6);
} }
virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
{
return false;
}
}; };

View File

@ -826,41 +826,17 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance)
{
return false;
}
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{ {
UNUSED(a_Item);
if (!a_Player->IsGameModeCreative()) if (!a_Player->IsGameModeCreative())
{ {
a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().RemoveOneEquippedItem();
} }
FoodInfo Info = GetFoodInfo(); FoodInfo Info = GetFoodInfo(a_Item);
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
{ {
bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation); return a_Player->Feed(Info.FoodLevel, Info.Saturation);
// Give effects
cEntityEffect::eType EffectType;
int EffectDurationTicks;
short EffectIntensity;
float Chance;
if (Success && GetEatEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance))
{
if (GetRandomProvider().RandBool(Chance))
{
a_Player->AddEntityEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance);
}
}
return Success;
} }
return false; return false;
} }
@ -869,8 +845,9 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
cItemHandler::FoodInfo cItemHandler::GetFoodInfo() cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item)
{ {
UNUSED(a_Item);
return FoodInfo(0, 0); return FoodInfo(0, 0);
} }

View File

@ -127,10 +127,7 @@ public:
} ; } ;
/** Returns the FoodInfo for this item. (FoodRecovery and Saturation) */ /** Returns the FoodInfo for this item. (FoodRecovery and Saturation) */
virtual FoodInfo GetFoodInfo(); virtual FoodInfo GetFoodInfo(const cItem * a_Item);
/** If this function returns true, it sets the arguments to a effect who will be activated when you eat the item. */
virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance);
/** Lets the player eat a selected item. Returns true if the player ate the item */ /** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item); virtual bool EatItem(cPlayer * a_Player, cItem * a_Item);

View File

@ -33,8 +33,9 @@ public:
} }
} }
virtual FoodInfo GetFoodInfo(void) override virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
{ {
UNUSED(a_Item);
switch (m_ItemType) switch (m_ItemType)
{ {
case E_ITEM_CARROT: return FoodInfo(3, 3.6); case E_ITEM_CARROT: return FoodInfo(3, 3.6);

View File

@ -169,10 +169,13 @@ void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool
void cWolf::OnRightClicked(cPlayer & a_Player) void cWolf::OnRightClicked(cPlayer & a_Player)
{ {
const cItem & EquippedItem = a_Player.GetEquippedItem();
const int EquippedItemType = EquippedItem.m_ItemType;
if (!IsTame() && !IsAngry()) if (!IsTame() && !IsAngry())
{ {
// If the player is holding a bone, try to tame the wolf: // If the player is holding a bone, try to tame the wolf:
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) if (EquippedItemType == E_ITEM_BONE)
{ {
if (!a_Player.IsGameModeCreative()) if (!a_Player.IsGameModeCreative())
{ {
@ -199,7 +202,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
else if (IsTame()) else if (IsTame())
{ {
// Feed the wolf, restoring its health, or dye its collar: // Feed the wolf, restoring its health, or dye its collar:
switch (a_Player.GetEquippedItem().m_ItemType) switch (EquippedItemType)
{ {
case E_ITEM_RAW_BEEF: case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK: case E_ITEM_STEAK:
@ -211,7 +214,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{ {
if (m_Health < m_MaxHealth) if (m_Health < m_MaxHealth)
{ {
Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel); Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
if (!a_Player.IsGameModeCreative()) if (!a_Player.IsGameModeCreative())
{ {
a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().RemoveOneEquippedItem();
@ -223,7 +226,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{ {
if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{ {
SetCollarColor(a_Player.GetEquippedItem().m_ItemDamage); SetCollarColor(EquippedItem.m_ItemDamage);
if (!a_Player.IsGameModeCreative()) if (!a_Player.IsGameModeCreative())
{ {
a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().RemoveOneEquippedItem();