Merge pull request #1047 from mc-server/Enderman
Enderman attacks a player if he's looking at him
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commit
1094d91fba
@ -2,6 +2,74 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Enderman.h"
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#include "../Entities/Player.h"
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#include "../Tracer.h"
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///////////////////////////////////////////////////////////////////////////
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// cPlayerLookCheck
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class cPlayerLookCheck :
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public cPlayerListCallback
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{
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public:
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cPlayerLookCheck(Vector3d a_EndermanPos) :
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m_Player(NULL),
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m_EndermanPos(a_EndermanPos)
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{
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}
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virtual bool Item(cPlayer * a_Player) override
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{
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// Don't check players who are in creative gamemode
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if (a_Player->IsGameModeCreative())
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{
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return false;
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}
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Vector3d Direction = m_EndermanPos - a_Player->GetPosition();
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// Don't check players who are more then 64 blocks away
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if (Direction.SqrLength() > 64)
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{
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return false;
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}
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// Don't check if the player has a pumpkin on his head
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if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
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{
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return false;
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}
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Vector3d LookVector = a_Player->GetLookVector();
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double dot = Direction.Dot(LookVector);
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// 0.09 rad ~ 5 degrees
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// If the player's crosshair is within 5 degrees of the enderman, it counts as looking
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if (dot > cos(0.09))
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{
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return false;
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}
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cTracer LineOfSight(a_Player->GetWorld());
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if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length()))
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{
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// No direct line of sight
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return false;
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}
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m_Player = a_Player;
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return true;
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}
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cPlayer * GetPlayer(void) const { return m_Player; }
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protected:
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cPlayer * m_Player;
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Vector3d m_EndermanPos;
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} ;
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@ -32,3 +100,54 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cEnderman::CheckEventSeePlayer()
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{
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if (m_Target != NULL)
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{
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return;
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}
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cPlayerLookCheck Callback(GetPosition());
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if (m_World->ForEachPlayer(Callback))
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{
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return;
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}
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ASSERT(Callback.GetPlayer() != NULL);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
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// Check if the chunk the enderman is in is lit
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if (!m_World->IsChunkLighted(ChunkX, ChunkZ))
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{
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m_World->QueueLightChunk(ChunkX, ChunkZ);
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return;
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}
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// Enderman only attack if the skylight is higher than 7
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if (m_World->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) <= 7)
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{
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// TODO: Teleport the enderman to a random spot
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return;
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}
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if (!Callback.GetPlayer()->IsGameModeCreative())
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{
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super::EventSeePlayer(Callback.GetPlayer());
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m_EMState = CHASING;
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m_bIsScreaming = true;
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GetWorld()->BroadcastEntityMetadata(*this);
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}
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}
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void cEnderman::EventLosePlayer()
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{
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super::EventLosePlayer();
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m_bIsScreaming = false;
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GetWorld()->BroadcastEntityMetadata(*this);
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}
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@ -18,6 +18,8 @@ public:
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CLASS_PROTODEF(cEnderman)
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void CheckEventSeePlayer(void) override;
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virtual void EventLosePlayer(void) override;
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bool IsScreaming(void) const {return m_bIsScreaming; }
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BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
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