LuaServerHandle: Removed debugging output.
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014b96adb3
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@ -17,7 +17,6 @@ cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_C
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m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
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m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
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m_Port(a_Port)
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m_Port(a_Port)
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{
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{
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LOGD("Creating LuaServerHandle at %p.", this);
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}
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}
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@ -28,7 +27,6 @@ cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_C
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cLuaServerHandle::~cLuaServerHandle()
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cLuaServerHandle::~cLuaServerHandle()
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{
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{
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// If the server handle is still open, close it explicitly:
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// If the server handle is still open, close it explicitly:
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LOGD("Deleting LuaServerHandle at %p.", this);
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Close();
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Close();
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}
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}
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@ -50,8 +48,6 @@ void cLuaServerHandle::SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServ
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void cLuaServerHandle::Close(void)
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void cLuaServerHandle::Close(void)
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{
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{
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LOGD("Closing LuaServerHandle at %p.", this);
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// Safely grab a copy of the server handle:
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// Safely grab a copy of the server handle:
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cServerHandlePtr ServerHandle = m_ServerHandle;
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cServerHandlePtr ServerHandle = m_ServerHandle;
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if (ServerHandle == nullptr)
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if (ServerHandle == nullptr)
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