1
0

LuaServerHandle: Removed debugging output.

This commit is contained in:
Mattes D 2015-01-30 23:08:09 +01:00
parent 014b96adb3
commit 0e769f12ac

View File

@ -17,7 +17,6 @@ cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_C
m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos), m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
m_Port(a_Port) m_Port(a_Port)
{ {
LOGD("Creating LuaServerHandle at %p.", this);
} }
@ -28,7 +27,6 @@ cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_C
cLuaServerHandle::~cLuaServerHandle() cLuaServerHandle::~cLuaServerHandle()
{ {
// If the server handle is still open, close it explicitly: // If the server handle is still open, close it explicitly:
LOGD("Deleting LuaServerHandle at %p.", this);
Close(); Close();
} }
@ -50,8 +48,6 @@ void cLuaServerHandle::SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServ
void cLuaServerHandle::Close(void) void cLuaServerHandle::Close(void)
{ {
LOGD("Closing LuaServerHandle at %p.", this);
// Safely grab a copy of the server handle: // Safely grab a copy of the server handle:
cServerHandlePtr ServerHandle = m_ServerHandle; cServerHandlePtr ServerHandle = m_ServerHandle;
if (ServerHandle == nullptr) if (ServerHandle == nullptr)