Fixed teleport to air, if owner is flying.
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@ -204,6 +204,7 @@ void cWolf::TickFollowPlayer()
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{
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{
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if (!IsSitting())
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if (!IsSitting())
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{
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{
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Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
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TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
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TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
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}
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}
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}
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}
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