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This allows a blockarea to have an Offset.

This commit is contained in:
STRWarrior 2014-03-10 17:07:46 +01:00
parent 4638d8f5e2
commit 0cce0478d8
3 changed files with 47 additions and 0 deletions

View File

@ -168,6 +168,7 @@ cBlockArea::cBlockArea(void) :
m_SizeX(0),
m_SizeY(0),
m_SizeZ(0),
m_Offset(0,0,0),
m_BlockTypes(NULL),
m_BlockMetas(NULL),
m_BlockLight(NULL),
@ -254,6 +255,24 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
{
m_Offset.Set(a_OffsetX, a_OffsetY, a_OffsetZ);
}
void cBlockArea::SetOffset(Vector3i a_Offset)
{
m_Offset.Set(a_Offset.x, a_Offset.y, a_Offset.z);
}
void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
{
m_OriginX = a_OriginX;

View File

@ -209,6 +209,8 @@ public:
void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
void SetOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ);
void SetOffset (Vector3i a_Offset);
// Getters:
BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const;
@ -219,6 +221,7 @@ public:
NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
Vector3i GetOffset (void) const {return m_Offset;}
void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@ -299,6 +302,8 @@ protected:
int m_SizeY;
int m_SizeZ;
Vector3i m_Offset;
BLOCKTYPE * m_BlockTypes;
NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access

View File

@ -177,6 +177,25 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP
a_BlockArea.Clear();
a_BlockArea.SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (cBlockArea::baTypes | cBlockArea::baMetas) : cBlockArea::baTypes);
int TOffsetX = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetX");
int TOffsetY = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetY");
int TOffsetZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetZ");
if (
(TOffsetX < 0) || (TOffsetY < 0) || (TOffsetZ < 0) ||
(a_NBT.GetType(TOffsetX) != TAG_Int) ||
(a_NBT.GetType(TOffsetY) != TAG_Int) ||
(a_NBT.GetType(TOffsetZ) != TAG_Int)
)
{
// Not every schematic file has an offset, so we shoudn't give a warn message.
a_BlockArea.SetOffset(0, 0, 0);
}
else
{
a_BlockArea.SetOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ));
}
// Copy the block types and metas:
int NumBytes = a_BlockArea.m_SizeX * a_BlockArea.m_SizeY * a_BlockArea.m_SizeZ;
if (a_NBT.GetDataLength(TBlockTypes) < NumBytes)
@ -234,6 +253,10 @@ AString cSchematicFileSerializer::SaveToSchematicNBT(const cBlockArea & a_BlockA
Writer.AddByteArray("Data", Dummy.data(), Dummy.size());
}
Writer.AddInt("WEOffsetX", a_BlockArea.m_Offset.x);
Writer.AddInt("WEOffsetY", a_BlockArea.m_Offset.y);
Writer.AddInt("WEOffsetZ", a_BlockArea.m_Offset.z);
// TODO: Save entities and block entities
Writer.BeginList("Entities", TAG_Compound);
Writer.EndList();