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Fixed pickup block spawning

This commit is contained in:
Tiger Wang 2013-09-19 21:46:39 +01:00
parent 57dfdd3205
commit 0c58adb2b4

View File

@ -361,16 +361,17 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
MTRand r1;
// Mid-block position first
int MicroX = (int)(floor(a_BlockX) * 32) + 16;
int MicroY = (int)(floor(a_BlockY) * 32) + 16;
int MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
double MicroX, MicroY, MicroZ;
MicroX = a_BlockX + 0.5;
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
// Add random offset second
MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
// Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
//MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16);
//MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16);
//MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16);
a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
}
}