QtBiomeVisualiser: Added mouse hover info.
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commit
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@ -42,8 +42,9 @@ BiomeView::BiomeView(QWidget * parent) :
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// Add a chunk-update callback mechanism:
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connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
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// Allow keyboard interaction:
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// Allow mouse and keyboard interaction:
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setFocusPolicy(Qt::StrongFocus);
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setMouseTracking(true);
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}
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@ -296,6 +297,12 @@ void BiomeView::mousePressEvent(QMouseEvent * a_Event)
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void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
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{
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// If there's no data displayed, bail out:
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if (!hasData())
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{
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return;
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}
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if (m_IsMouseDragging)
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{
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// The user is dragging the mouse, move the view around:
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@ -307,7 +314,15 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
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return;
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}
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// TODO: Update the status bar info for the biome currently pointed at
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// Update the status bar info text:
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int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X);
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int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z);
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int chunkX, chunkZ;
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int relX = blockX, relY, relZ = blockZ;
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cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ);
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auto chunk = m_Cache.fetch(chunkX, chunkZ);
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int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome;
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emit hoverChanged(blockX, blockZ, biome);
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}
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@ -44,6 +44,9 @@ signals:
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/** Signalled when the user presses a key to decrease zoom. */
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void decreaseZoom();
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/** Emitted when the user moves the mouse, to reflect the current block under the cursor. */
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void hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome);
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public slots:
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/** Redraw the entire widget area. */
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void redraw();
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@ -10,135 +10,6 @@
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/** Map for converting biome values to colors. Initialized from biomeColors[]. */
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static uchar biomeToColor[256 * 4];
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/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
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static struct
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{
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EMCSBiome m_Biome;
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uchar m_Color[3];
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} biomeColors[] =
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{
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{ biOcean, { 0x00, 0x00, 0x70 }, },
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{ biPlains, { 0x8d, 0xb3, 0x60 }, },
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{ biDesert, { 0xfa, 0x94, 0x18 }, },
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{ biExtremeHills, { 0x60, 0x60, 0x60 }, },
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{ biForest, { 0x05, 0x66, 0x21 }, },
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{ biTaiga, { 0x0b, 0x66, 0x59 }, },
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{ biSwampland, { 0x2f, 0xff, 0xda }, },
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{ biRiver, { 0x30, 0x30, 0xaf }, },
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{ biHell, { 0x7f, 0x00, 0x00 }, },
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{ biSky, { 0x00, 0x7f, 0xff }, },
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{ biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
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{ biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
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{ biIcePlains, { 0xff, 0xff, 0xff }, },
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{ biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
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{ biMushroomIsland, { 0xff, 0x00, 0xff }, },
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{ biMushroomShore, { 0xa0, 0x00, 0xff }, },
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{ biBeach, { 0xfa, 0xde, 0x55 }, },
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{ biDesertHills, { 0xd2, 0x5f, 0x12 }, },
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{ biForestHills, { 0x22, 0x55, 0x1c }, },
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{ biTaigaHills, { 0x16, 0x39, 0x33 }, },
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{ biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
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{ biJungle, { 0x53, 0x7b, 0x09 }, },
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{ biJungleHills, { 0x2c, 0x42, 0x05 }, },
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{ biJungleEdge, { 0x62, 0x8b, 0x17 }, },
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{ biDeepOcean, { 0x00, 0x00, 0x30 }, },
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{ biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
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{ biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
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{ biBirchForest, { 0x30, 0x74, 0x44 }, },
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{ biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
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{ biRoofedForest, { 0x40, 0x51, 0x1a }, },
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{ biColdTaiga, { 0x31, 0x55, 0x4a }, },
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{ biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
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{ biMegaTaiga, { 0x59, 0x66, 0x51 }, },
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{ biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
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{ biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
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{ biSavanna, { 0xbd, 0xb2, 0x5f }, },
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{ biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
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{ biMesa, { 0xd9, 0x45, 0x15 }, },
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{ biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
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{ biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
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// M variants:
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{ biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
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{ biDesertM, { 0xff, 0xbc, 0x40 }, },
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{ biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
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{ biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
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{ biTaigaM, { 0x33, 0x8e, 0x81 }, },
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{ biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
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{ biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
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{ biJungleM, { 0x7b, 0xa3, 0x31 }, },
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{ biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
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{ biBirchForestM, { 0x58, 0x9c, 0x6c }, },
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{ biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
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{ biRoofedForestM, { 0x68, 0x79, 0x42 }, },
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{ biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
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{ biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
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{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
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{ biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
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{ biSavannaM, { 0xe5, 0xda, 0x87 }, },
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{ biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
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{ biMesaBryce, { 0xff, 0x6d, 0x3d }, },
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{ biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
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{ biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
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} ;
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static class BiomeColorsInitializer
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{
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public:
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BiomeColorsInitializer(void)
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{
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// Reset all colors to gray:
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for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
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{
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biomeToColor[i] = 0x7f;
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}
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// Set known biomes to their colors:
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for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
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{
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uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
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color[0] = biomeColors[i].m_Color[2];
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color[1] = biomeColors[i].m_Color[1];
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color[2] = biomeColors[i].m_Color[0];
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color[3] = 0xff;
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}
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}
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} biomeColorInitializer;
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/** Converts biomes in an array into the chunk image data. */
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static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
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{
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// Make sure the two arrays are of the same size, compile-time.
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// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
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static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
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static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
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// Convert the biomes into color:
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for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
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{
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a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
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a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
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a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
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a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// BioGenSource:
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@ -160,9 +31,7 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
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QMutexLocker lock(&m_Mtx);
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
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}
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Chunk::Image img;
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biomesToImage(biomes, img);
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a_DestChunk->setImage(img);
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a_DestChunk->setBiomes(biomes);
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}
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@ -331,10 +200,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
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{
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biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
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}
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// Render the biomes:
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Chunk::Image img;
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biomesToImage(biomeMap, img);
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a_DestChunk->setImage(img);
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a_DestChunk->setBiomes(biomeMap);
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return;
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}
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@ -350,10 +216,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
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{
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biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
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}
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// Render the biomes:
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Chunk::Image img;
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biomesToImage(biomeMap, img);
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a_DestChunk->setImage(img);
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a_DestChunk->setBiomes(biomeMap);
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}
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@ -7,6 +7,7 @@
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#include <QFileDialog>
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#include <QSettings>
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#include <QDirIterator>
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#include <QStatusBar>
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#include "inifile/iniFile.h"
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#include "ChunkSource.h"
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#include "src/Generating/BioGen.h"
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@ -40,6 +41,15 @@ MainWindow::MainWindow(QWidget * parent) :
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connect(m_BiomeView, SIGNAL(wheelUp()), this, SLOT(increaseZoom()));
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connect(m_BiomeView, SIGNAL(wheelDown()), this, SLOT(decreaseZoom()));
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m_StatusBar = new QStatusBar();
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this->setStatusBar(m_StatusBar);
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m_StatusBlockX = new QLabel(tr("X"));
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m_StatusBlockZ = new QLabel(tr("Z"));
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m_StatusBiome = new QLabel(tr("B"));
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m_StatusBar->addPermanentWidget(m_StatusBlockX);
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m_StatusBar->addPermanentWidget(m_StatusBlockZ);
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m_StatusBar->addPermanentWidget(m_StatusBiome);
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m_MainLayout = new QHBoxLayout();
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m_MainLayout->addWidget(m_BiomeView, 1);
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m_MainLayout->setMenuBar(menuBar());
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@ -50,6 +60,8 @@ MainWindow::MainWindow(QWidget * parent) :
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createActions();
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createMenus();
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connect(m_BiomeView, SIGNAL(hoverChanged(int, int, int)), this, SLOT(hoverChanged(int, int, int)));
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}
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@ -205,6 +217,17 @@ void MainWindow::decreaseZoom()
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void MainWindow::hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome)
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{
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m_StatusBlockX->setText(tr("X: %1").arg(a_BlockX));
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m_StatusBlockZ->setText(tr("Z: %1").arg(a_BlockZ));
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m_StatusBiome->setText (tr("B: %1 (%2)").arg(BiomeToString(a_Biome).c_str()).arg(a_Biome));
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}
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void MainWindow::initMinecraftPath()
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{
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#ifdef Q_OS_MAC
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@ -322,7 +345,7 @@ void MainWindow::createMenus()
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file->addAction(m_actNewGen);
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file->addAction(m_actOpenGen);
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file->addSeparator();
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QMenu * worlds = file->addMenu(tr("Open existing"));
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QMenu * worlds = file->addMenu(tr("Open &existing"));
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worlds->addActions(m_WorldActions);
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if (m_WorldActions.empty())
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{
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@ -4,6 +4,7 @@
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#include <QList>
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#include <QMainWindow>
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#include <QHBoxLayout>
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#include <QLabel>
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#include "BiomeView.h"
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@ -51,6 +52,9 @@ private slots:
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/** Sets a zoom level one step smaller than current, if allowed. */
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void decreaseZoom();
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/** Updates the statusbar for the specified info about the current block under the cursor. */
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void hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome);
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protected:
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/** The zoom levels */
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static const double m_ViewZooms[10];
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@ -79,6 +83,13 @@ protected:
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/** The layout for the window. */
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QHBoxLayout * m_MainLayout;
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/** The status bar that displays the current hover information. */
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QStatusBar * m_StatusBar;
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QLabel * m_StatusBlockX;
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QLabel * m_StatusBlockZ;
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QLabel * m_StatusBiome;
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/** The separator line between biome view and generator setup. */
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QWidget * m_LineSeparator;
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@ -5,6 +5,138 @@
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/** Map for converting biome values to colors. Initialized from biomeColors[]. */
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static uchar biomeToColor[256 * 4];
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/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
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static struct
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{
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EMCSBiome m_Biome;
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uchar m_Color[3];
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} biomeColors[] =
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{
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{ biOcean, { 0x00, 0x00, 0x70 }, },
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{ biPlains, { 0x8d, 0xb3, 0x60 }, },
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{ biDesert, { 0xfa, 0x94, 0x18 }, },
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{ biExtremeHills, { 0x60, 0x60, 0x60 }, },
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{ biForest, { 0x05, 0x66, 0x21 }, },
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{ biTaiga, { 0x0b, 0x66, 0x59 }, },
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{ biSwampland, { 0x2f, 0xff, 0xda }, },
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{ biRiver, { 0x30, 0x30, 0xaf }, },
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{ biHell, { 0x7f, 0x00, 0x00 }, },
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{ biSky, { 0x00, 0x7f, 0xff }, },
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{ biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
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{ biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
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{ biIcePlains, { 0xff, 0xff, 0xff }, },
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{ biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
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{ biMushroomIsland, { 0xff, 0x00, 0xff }, },
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{ biMushroomShore, { 0xa0, 0x00, 0xff }, },
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{ biBeach, { 0xfa, 0xde, 0x55 }, },
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{ biDesertHills, { 0xd2, 0x5f, 0x12 }, },
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{ biForestHills, { 0x22, 0x55, 0x1c }, },
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{ biTaigaHills, { 0x16, 0x39, 0x33 }, },
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{ biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
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{ biJungle, { 0x53, 0x7b, 0x09 }, },
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{ biJungleHills, { 0x2c, 0x42, 0x05 }, },
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{ biJungleEdge, { 0x62, 0x8b, 0x17 }, },
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{ biDeepOcean, { 0x00, 0x00, 0x30 }, },
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{ biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
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{ biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
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{ biBirchForest, { 0x30, 0x74, 0x44 }, },
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{ biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
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{ biRoofedForest, { 0x40, 0x51, 0x1a }, },
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{ biColdTaiga, { 0x31, 0x55, 0x4a }, },
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{ biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
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{ biMegaTaiga, { 0x59, 0x66, 0x51 }, },
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{ biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
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{ biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
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{ biSavanna, { 0xbd, 0xb2, 0x5f }, },
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{ biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
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{ biMesa, { 0xd9, 0x45, 0x15 }, },
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{ biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
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{ biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
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// M variants:
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{ biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
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{ biDesertM, { 0xff, 0xbc, 0x40 }, },
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{ biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
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{ biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
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{ biTaigaM, { 0x33, 0x8e, 0x81 }, },
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{ biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
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{ biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
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{ biJungleM, { 0x7b, 0xa3, 0x31 }, },
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{ biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
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{ biBirchForestM, { 0x58, 0x9c, 0x6c }, },
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{ biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
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{ biRoofedForestM, { 0x68, 0x79, 0x42 }, },
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{ biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
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{ biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
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{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
|
||||
{ biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
|
||||
{ biSavannaM, { 0xe5, 0xda, 0x87 }, },
|
||||
{ biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
|
||||
{ biMesaBryce, { 0xff, 0x6d, 0x3d }, },
|
||||
{ biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
|
||||
{ biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static class BiomeColorsInitializer
|
||||
{
|
||||
public:
|
||||
BiomeColorsInitializer(void)
|
||||
{
|
||||
// Reset all colors to gray:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
|
||||
{
|
||||
biomeToColor[i] = 0x7f;
|
||||
}
|
||||
|
||||
// Set known biomes to their colors:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
|
||||
{
|
||||
uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
|
||||
color[0] = biomeColors[i].m_Color[2];
|
||||
color[1] = biomeColors[i].m_Color[1];
|
||||
color[2] = biomeColors[i].m_Color[0];
|
||||
color[3] = 0xff;
|
||||
}
|
||||
}
|
||||
} biomeColorInitializer;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Converts biomes in an array into the chunk image data. */
|
||||
static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
|
||||
{
|
||||
// Make sure the two arrays are of the same size, compile-time.
|
||||
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
|
||||
static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
|
||||
static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
|
||||
|
||||
// Convert the biomes into color:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
|
||||
{
|
||||
a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
|
||||
a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
|
||||
a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
|
||||
a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Chunk:
|
||||
|
||||
Chunk::Chunk() :
|
||||
m_IsValid(false)
|
||||
{
|
||||
@ -24,12 +156,35 @@ const uchar * Chunk::getImage(void) const
|
||||
|
||||
|
||||
|
||||
void Chunk::setImage(const Image & a_Image)
|
||||
void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes)
|
||||
{
|
||||
memcpy(m_Image, a_Image, sizeof(a_Image));
|
||||
memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
|
||||
renderBiomes();
|
||||
m_IsValid = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ)
|
||||
{
|
||||
if (!m_IsValid)
|
||||
{
|
||||
return biInvalidBiome;
|
||||
}
|
||||
return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Chunk::renderBiomes()
|
||||
{
|
||||
biomesToImage(m_Biomes, m_Image);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -21,8 +21,12 @@ public:
|
||||
/** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */
|
||||
const uchar * getImage(void) const;
|
||||
|
||||
/** Sets the image data for this chunk. */
|
||||
void setImage(const Image & a_Image);
|
||||
/** Sets the biomes to m_Biomes and renders them into m_Image. */
|
||||
void setBiomes(const cChunkDef::BiomeMap & a_Biomes);
|
||||
|
||||
/** Returns the biome at the specified relative coords, or biInvalidBiome if not valid.
|
||||
Coords must be valid inside this chunk. */
|
||||
EMCSBiome getBiome(int a_RelX, int a_RelZ);
|
||||
|
||||
protected:
|
||||
/** Flag that specifies if the chunk data is valid - loaded or generated. */
|
||||
@ -30,6 +34,13 @@ protected:
|
||||
|
||||
/** Cached rendered image of this chunk's biomes. Updated in render(). */
|
||||
Image m_Image;
|
||||
|
||||
/** Biomes comprising the chunk, in the X + 16 * Z ordering. */
|
||||
cChunkDef::BiomeMap m_Biomes;
|
||||
|
||||
|
||||
/** Renders biomes from m_Biomes into m_Image. */
|
||||
void renderBiomes();
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
Loading…
Reference in New Issue
Block a user