parent
44cf86dcf9
commit
0a712931b1
@ -1578,6 +1578,10 @@
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RelativePath="..\src\OSSupport\ListenThread.h"
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>
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</File>
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<File
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RelativePath="..\src\OSSupport\Queue.h"
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>
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</File>
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<File
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RelativePath="..\src\OSSupport\Semaphore.cpp"
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>
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@ -19,123 +19,139 @@ implements the functions Delete() and Combine(). An example is given in
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cQueueFuncs and is used as the default behavior.
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*/
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// this empty struct allows for the callback functions to be inlined
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/// This empty struct allows for the callback functions to be inlined
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template<class T>
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struct cQueueFuncs
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{
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public:
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// Called when an Item is deleted form the queue without being returned
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static void Delete(T) {};
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// Called when an Item is inserted with EnqueueItemIfNotPresent and
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// there is another equal value already inserted
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static void Combine(T& a_existing, const T& a_new) {};
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public:
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/// Called when an Item is deleted from the queue without being returned
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static void Delete(T) {};
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/// Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted
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static void Combine(T & a_existing, const T & a_new) {};
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};
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template<class ItemType, class Funcs = cQueueFuncs<ItemType> >
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template <class ItemType, class Funcs = cQueueFuncs<ItemType> >
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class cQueue
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{
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// internal typedef for a List of Items
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typedef typename std::list<ItemType> ListType;
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// magic typedef to persuade clang that the iterator is a type
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typedef typename ListType::iterator iterator;
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// The actual storage type for the queue
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typedef typename std::list<ItemType> QueueType;
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// Make iterator an alias for the QueueType's iterator
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typedef typename QueueType::iterator iterator;
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public:
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cQueue() {}
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~cQueue() {}
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// Enqueues an item to the queue, may block if other threads are accessing
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// the queue.
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void EnqueueItem(ItemType a_item)
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/// Enqueues an item to the queue, may block if other threads are accessing the queue.
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void EnqueueItem(ItemType a_Item)
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{
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cCSLock Lock(m_CS);
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m_contents.push_back(a_item);
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m_Contents.push_back(a_Item);
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m_evtAdded.Set();
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}
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// Enqueues an item to the queue if not already present as determined with
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// operator ==. Will block other threads from accessing the queue.
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void EnqueueItemIfNotPresent(ItemType a_item)
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/// Enqueues an item in the queue if not already present (as determined by operator ==). Blocks other threads from accessing the queue.
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void EnqueueItemIfNotPresent(ItemType a_Item)
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{
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cCSLock Lock(m_CS);
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for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr)
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for (iterator itr = m_Contents.begin(); itr != m_Contents.end(); ++itr)
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{
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if((*itr) == a_item) {
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Funcs funcTable;
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funcTable.Combine(*itr,a_item);
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if ((*itr) == a_Item)
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{
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Funcs::Combine(*itr, a_Item);
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return;
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}
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}
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m_contents.push_back(a_item);
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m_Contents.push_back(a_Item);
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m_evtAdded.Set();
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}
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// Dequeues an Item from the queue if any are present. Returns true if
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// successful. Value of item is undefined if Dequeuing was unsuccessful.
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bool TryDequeueItem(ItemType& item)
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/// Dequeues an item from the queue if any are present.
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/// Returns true if successful. Value of item is undefined if dequeuing was unsuccessful.
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bool TryDequeueItem(ItemType & item)
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{
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cCSLock Lock(m_CS);
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if (m_contents.size() == 0)
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if (m_Contents.size() == 0)
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{
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return false;
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}
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item = m_contents.front();
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m_contents.pop_front();
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item = m_Contents.front();
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m_Contents.pop_front();
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m_evtRemoved.Set();
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return true;
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}
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// Dequeues an Item from the Queue, blocking until an Item is Available.
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ItemType DequeueItem()
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/// Dequeues an item from the queue, blocking until an item is available.
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ItemType DequeueItem(void)
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{
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cCSLock Lock(m_CS);
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while (m_contents.size() == 0)
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while (m_Contents.size() == 0)
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{
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cCSUnlock Unlock(m_CS);
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cCSUnlock Unlock(Lock);
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m_evtAdded.Wait();
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}
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ItemType item = m_contents.front();
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m_contents.pop_front();
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ItemType item = m_Contents.front();
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m_Contents.pop_front();
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m_evtRemoved.Set();
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return item;
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}
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// Blocks Until the queue is Empty, Has a slight race condition which may
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// cause it to miss the queue being empty.
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void BlockTillEmpty() {
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// There is a very slight race condition here if the load completes between the check
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// and the wait.
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while(!(Size() == 0)){m_evtRemoved.Wait();}
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}
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// Removes all Items from the Queue, calling Delete on each of them.
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// can all be inlined when delete is a noop
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void Clear()
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/// Blocks until the queue is empty.
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void BlockTillEmpty(void)
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{
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cCSLock Lock(m_CS);
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Funcs funcTable;
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while (!m_contents.empty())
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while (!m_Contents.empty())
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{
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funcTable.Delete(m_contents.front());
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m_contents.pop_front();
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cCSUnlock Unlock(Lock);
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m_evtRemoved.Wait();
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}
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}
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// Returns the Size at time of being called
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// Do not use to detirmine weather to call DequeueItem, use TryDequeue instead
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size_t Size()
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/// Removes all Items from the Queue, calling Delete on each of them.
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void Clear(void)
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{
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cCSLock Lock(m_CS);
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return m_contents.size();
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while (!m_Contents.empty())
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{
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Funcs::Delete(m_Contents.front());
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m_Contents.pop_front();
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}
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}
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// Removes an Item from the queue
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bool Remove(ItemType a_item)
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/// Returns the size at time of being called.
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/// Do not use to determine whether to call DequeueItem(), use TryDequeueItem() instead
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size_t Size(void)
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{
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cCSLock Lock(m_CS);
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for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr)
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return m_Contents.size();
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}
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/// Removes the item from the queue. If there are multiple such items, only the first one is removed.
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/// Returns true if the item has been removed, false if no such item found.
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bool Remove(ItemType a_Item)
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{
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cCSLock Lock(m_CS);
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for (iterator itr = m_Contents.begin(); itr != m_Contents.end(); ++itr)
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{
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if((*itr) == a_item) {
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m_contents.erase(itr);
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if ((*itr) == a_Item)
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{
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m_Contents.erase(itr);
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m_evtRemoved.Set();
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return true;
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}
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@ -144,8 +160,19 @@ public:
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}
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private:
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ListType m_contents;
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/// The contents of the queue
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QueueType m_Contents;
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/// Mutex that protects access to the queue contents
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cCriticalSection m_CS;
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/// Event that is signalled when an item is added
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cEvent m_evtAdded;
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/// Event that is signalled when an item is removed (both dequeued or erased)
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cEvent m_evtRemoved;
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};
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