Merge pull request #2629 from Gargaj/slabfix
Remove slab from inventory when using it on another slab (fixes #2610)
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commit
0a1751d2d8
@ -60,7 +60,15 @@ public:
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)
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)
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{
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{
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a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
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a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
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return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
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if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
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{
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return false;
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}
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if (a_Player.IsGameModeSurvival())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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}
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// If clicking the bottom side of a top-half slab, combine into a doubleslab:
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// If clicking the bottom side of a top-half slab, combine into a doubleslab:
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@ -70,7 +78,15 @@ public:
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)
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)
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{
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{
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a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
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a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
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return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
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if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
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{
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return false;
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}
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if (a_Player.IsGameModeSurvival())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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}
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}
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}
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@ -86,7 +102,15 @@ public:
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)
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)
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{
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{
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a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
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a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
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return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07);
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if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07))
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{
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return false;
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}
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if (a_Player.IsGameModeSurvival())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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}
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// The slabs didn't combine, use the default handler to place the slab:
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// The slabs didn't combine, use the default handler to place the slab:
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