LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1479 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -340,8 +340,8 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B
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Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
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}
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ArrayLinearUpscale2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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ArrayLinearUpscale2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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ArrayLinearUpscale2DInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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ArrayLinearUpscale2DInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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@ -447,8 +447,8 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
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{
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Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
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}
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ArrayLinearUpscale2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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ArrayLinearUpscale2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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ArrayLinearUpscale2DInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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ArrayLinearUpscale2DInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
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// Prepare a 9x9 area of neighboring cell seeds
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// (assuming that 7x7 cell area is larger than a chunk being generated)
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@ -621,8 +621,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
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HumidityMap[x + 17 * z] = NoiseH;
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} // for x
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} // for z
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ArrayLinearUpscale2D(TemperatureMap, 17, 17, 8, 8);
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ArrayLinearUpscale2D(HumidityMap, 17, 17, 8, 8);
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ArrayLinearUpscale2DInPlace(TemperatureMap, 17, 17, 8, 8);
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ArrayLinearUpscale2DInPlace(HumidityMap, 17, 17, 8, 8);
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// Re-map into integral values in [0 .. 255] range:
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for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
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@ -442,7 +442,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
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256;
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} // for x, z - FloorLo[]
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ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2DInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
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// Interpolate segments:
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for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
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@ -455,7 +455,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
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256;
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} // for x, z - FloorLo[]
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ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2DInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
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// Interpolate between FloorLo and FloorHi:
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for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
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@ -158,7 +158,7 @@ void cDistortedHeightmap::GenerateHeightArray(void)
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CurFloor[idx + x * INTERPOL_X] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
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} // for x
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} // for z
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ArrayLinearUpscale2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2DInPlace(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
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} // for y
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// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
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@ -381,8 +381,8 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
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GetDistortAmpsAt(Biomes, x, z, m_DistortAmpX[x + 17 * z], m_DistortAmpZ[x + 17 * z]);
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}
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}
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ArrayLinearUpscale2D(m_DistortAmpX, 17, 17, STEPX, STEPZ);
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ArrayLinearUpscale2D(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
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ArrayLinearUpscale2DInPlace(m_DistortAmpX, 17, 17, STEPX, STEPZ);
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ArrayLinearUpscale2DInPlace(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
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}
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@ -266,7 +266,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
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Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
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}
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}
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ArrayLinearUpscale2D(Height, 17, 17, STEPX, STEPZ);
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ArrayLinearUpscale2DInPlace(Height, 17, 17, STEPX, STEPZ);
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// Copy into the heightmap
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for (int z = 0; z < cChunkDef::Width; z++)
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@ -444,7 +444,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
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}
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}
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// Linear-interpolate this XZ floor:
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ArrayLinearUpscale2D(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
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ArrayLinearUpscale2DInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
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}
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// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
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@ -559,7 +559,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
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m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
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256;
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} // for x, z - FloorLo[]
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ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2DInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
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// Interpolate segments:
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for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
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@ -572,7 +572,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
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m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
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256;
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} // for x, z - FloorLo[]
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ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
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ArrayLinearUpscale2DInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
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// Interpolate between FloorLo and FloorHi:
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for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
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@ -15,13 +15,19 @@ However, upscaling usually requires generating the "1 +" in each direction.
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Upscaling is implemented in templates, so that it's compatible with multiple datatypes.
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Therefore, there is no cpp file.
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InPlace upscaling works on a single array and assumes that the values to work on have already
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been interspersed into the array to the cell boundaries.
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Specifically, a_Array[x * a_AnchorStepX + y * a_AnchorStepY] contains the anchor value.
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Regular upscaling takes two arrays and "moves" the input from src to dst; src is expected packed.
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*/
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/// Linearly interpolates values in the array between the equidistant anchor points; universal data type
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template<typename TYPE> void ArrayLinearUpscale2D(
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template<typename TYPE> void ArrayLinearUpscale2DInPlace(
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TYPE * a_Array,
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int a_SizeX, int a_SizeY, // Dimensions of the array
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int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
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