Added Vector3::Move(const Vector3 &).
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@ -121,6 +121,13 @@ public:
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z += a_Z;
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}
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inline void Move(const Vector3<T> & a_Diff)
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{
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x += a_Diff.x;
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y += a_Diff.y;
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z += a_Diff.z;
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}
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// tolua_end
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inline void operator += (const Vector3<T> & a_Rhs)
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