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Invalidate m_LastStreamedChunk when player position doesn't match

So teleporting to and back doesn't cause chunk sending to stop.

* Fixes #4531
This commit is contained in:
Tiger Wang 2021-06-28 23:40:28 +01:00
parent bab5794f76
commit 06a2b1211b
3 changed files with 57 additions and 54 deletions

View File

@ -40,15 +40,18 @@
/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
/** Maximum number of explosions to send this tick, server will start dropping if exceeded. */
#define MAX_EXPLOSIONS_PER_TICK 20
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick. */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
/** Maximum number of bytes that a chat message sent by a player may consist of */
/** Maximum number of bytes that a chat message sent by a player may consist of. */
#define MAX_CHAT_MSG_LENGTH 1024
/** Maximum number of chunks to stream per tick. */
#define MAX_CHUNKS_STREAMED_PER_TICK 4
@ -389,25 +392,30 @@ void cClientHandle::FinishAuthenticate(const AString & a_Name, const cUUID & a_U
bool cClientHandle::StreamNextChunk(void)
void cClientHandle::StreamNextChunks(void)
{
ASSERT(m_Player != nullptr);
int ChunkPosX = m_Player->GetChunkX();
int ChunkPosZ = m_Player->GetChunkZ();
if ((m_LastStreamedChunkX == ChunkPosX) && (m_LastStreamedChunkZ == ChunkPosZ))
{
// All chunks are already loaded. Abort loading.
return true;
return;
}
else
{
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
}
// Get the look vector and normalize it.
int StreamedChunks = 0;
Vector3d Position = m_Player->GetEyePosition();
Vector3d LookVector = m_Player->GetLookVector();
LookVector.Normalize();
// Lock the list
cCSLock Lock(m_CSChunkLists);
// Get the look vector and normalize it.
LookVector.Normalize();
// High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
for (int Range = 0; Range < m_CurrentViewDistance; Range++)
@ -433,18 +441,24 @@ bool cClientHandle::StreamNextChunk(void)
}
// If the chunk already loading / loaded -> skip
if (
(m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
(m_LoadedChunks.find(Coords) != m_LoadedChunks.end())
)
{
continue;
cCSLock Lock(m_CSChunkLists);
if (
(m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
(m_LoadedChunks.find(Coords) != m_LoadedChunks.end())
)
{
continue;
}
}
// Unloaded chunk found -> Send it to the client.
Lock.Unlock();
StreamChunk(ChunkX, ChunkZ, ((Range <= 2) ? cChunkSender::Priority::Critical : cChunkSender::Priority::Medium));
return false;
if (++StreamedChunks == MAX_CHUNKS_STREAMED_PER_TICK)
{
return;
}
}
}
}
@ -452,19 +466,21 @@ bool cClientHandle::StreamNextChunk(void)
// Low priority: Add all chunks that are in range. (From the center out to the edge)
for (int d = 0; d <= m_CurrentViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
const auto StreamIfUnloaded = [this, &Lock](const cChunkCoords Chunk)
const auto StreamIfUnloaded = [this](const cChunkCoords Chunk)
{
// If the chunk already loading / loaded -> skip
if (
(m_ChunksToSend.find(Chunk) != m_ChunksToSend.end()) ||
(m_LoadedChunks.find(Chunk) != m_LoadedChunks.end())
)
{
return false;
cCSLock Lock(m_CSChunkLists);
if (
(m_ChunksToSend.find(Chunk) != m_ChunksToSend.end()) ||
(m_LoadedChunks.find(Chunk) != m_LoadedChunks.end())
)
{
return false;
}
}
// Unloaded chunk found -> Send it to the client.
Lock.Unlock();
StreamChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, cChunkSender::Priority::Low);
return true;
};
@ -474,14 +490,20 @@ bool cClientHandle::StreamNextChunk(void)
{
if (StreamIfUnloaded({ ChunkPosX + d, ChunkPosZ + i }) || StreamIfUnloaded({ ChunkPosX - d, ChunkPosZ + i }))
{
return false;
if (++StreamedChunks == MAX_CHUNKS_STREAMED_PER_TICK)
{
return;
}
}
}
for (int i = -d + 1; i < d; ++i)
{
if (StreamIfUnloaded({ ChunkPosX + i, ChunkPosZ + d }) || StreamIfUnloaded({ ChunkPosX + i, ChunkPosZ - d }))
{
return false;
if (++StreamedChunks == MAX_CHUNKS_STREAMED_PER_TICK)
{
return;
}
}
}
}
@ -489,7 +511,6 @@ bool cClientHandle::StreamNextChunk(void)
// All chunks are loaded -> Sets the last loaded chunk coordinates to current coordinates
m_LastStreamedChunkX = ChunkPosX;
m_LastStreamedChunkZ = ChunkPosZ;
return true;
}
@ -1923,18 +1944,9 @@ void cClientHandle::RemoveFromWorld(void)
// Here, we set last streamed values to bogus ones so everything is resent:
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
}
void cClientHandle::InvalidateCachedSentChunk()
{
ASSERT(m_Player != nullptr);
// Sets this to a junk value different from the player's current chunk, which invalidates it and
// ensures its value will not be used.
m_CachedSentChunk = cChunkCoords(m_Player->GetChunkX() + 500, m_Player->GetChunkZ());
// Restart player unloaded chunk checking and freezing:
m_CachedSentChunk = cChunkCoords(0x7fffffff, 0x7fffffff);
}
@ -2048,16 +2060,8 @@ void cClientHandle::Tick(float a_Dt)
}
}
// Stream 4 chunks per tick
for (int i = 0; i < 4; i++)
{
// Stream the next chunk
if (StreamNextChunk())
{
// Streaming finished. All chunks are loaded.
break;
}
}
// Send a couple of chunks to the player:
StreamNextChunks();
// Unload all chunks that are out of the view distance (every 5 seconds):
if ((m_Player->GetWorld()->GetWorldAge() - m_LastUnloadCheck) > 5s)
@ -3160,6 +3164,10 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
{
// Set the current view distance based on the requested VD and world max VD:
m_CurrentViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, world->GetMaxViewDistance());
// Restart chunk streaming to respond to new view distance:
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
}
}

View File

@ -117,8 +117,8 @@ public: // tolua_export
/** Authenticates the specified user, called by cAuthenticator */
void Authenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties);
/** This function sends a new unloaded chunk to the player. Returns true if all chunks are loaded. */
bool StreamNextChunk();
/** Sends a set number of new chunks to the player on every invocation, until all chunks in the view distance have been sent. */
void StreamNextChunks();
/** Remove all loaded chunks that are no longer in range */
void UnloadOutOfRangeChunks(void);
@ -407,8 +407,6 @@ public: // tolua_export
/** Returns the protocol version number of the protocol that the client is talking. Returns zero if the protocol version is not (yet) known. */
UInt32 GetProtocolVersion(void) const { return m_ProtocolVersion; } // tolua_export
void InvalidateCachedSentChunk();
bool IsPlayerChunkSent();
private:

View File

@ -3120,9 +3120,6 @@ void cPlayer::OnRemoveFromWorld(cWorld & a_World)
// Clear sent chunk lists from the clienthandle:
m_ClientHandle->RemoveFromWorld();
// The clienthandle caches the coords of the chunk we're standing at. Invalidate this.
m_ClientHandle->InvalidateCachedSentChunk();
}