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Merge pull request #1437 from nesco/master

Implemented spectator gamemode.
This commit is contained in:
Mattes D 2014-09-17 21:30:11 +02:00
commit 0625556c37
4 changed files with 32 additions and 5 deletions

View File

@ -115,12 +115,14 @@ enum eGameMode
eGameMode_Survival = 0, eGameMode_Survival = 0,
eGameMode_Creative = 1, eGameMode_Creative = 1,
eGameMode_Adventure = 2, eGameMode_Adventure = 2,
eGameMode_Spectator = 3,
// Easier-to-use synonyms: // Easier-to-use synonyms:
gmNotSet = eGameMode_NotSet, gmNotSet = eGameMode_NotSet,
gmSurvival = eGameMode_Survival, gmSurvival = eGameMode_Survival,
gmCreative = eGameMode_Creative, gmCreative = eGameMode_Creative,
gmAdventure = eGameMode_Adventure, gmAdventure = eGameMode_Adventure,
gmSpectator = eGameMode_Spectator,
// These two are used to check GameMode for validity when converting from integers. // These two are used to check GameMode for validity when converting from integers.
gmMax, // Gets automatically assigned gmMax, // Gets automatically assigned

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@ -451,6 +451,11 @@ void cPlayer::CancelChargingBow(void)
void cPlayer::SetTouchGround(bool a_bTouchGround) void cPlayer::SetTouchGround(bool a_bTouchGround)
{ {
if (IsGameModeSpectator()) // You can fly through the ground in Spectator
{
return;
}
m_bTouchGround = a_bTouchGround; m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround) if (!m_bTouchGround)
@ -585,7 +590,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::AddFoodExhaustion(double a_Exhaustion) void cPlayer::AddFoodExhaustion(double a_Exhaustion)
{ {
if (!IsGameModeCreative()) if (!(IsGameModeCreative() || IsGameModeSpectator()))
{ {
m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0); m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
} }
@ -823,9 +828,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{ {
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{ {
if (IsGameModeCreative()) if (IsGameModeCreative() || IsGameModeSpectator())
{ {
// No damage / health in creative mode if not void or plugin damage // No damage / health in creative or spectator mode if not void or plugin damage
return false; return false;
} }
} }
@ -1043,6 +1048,14 @@ bool cPlayer::IsGameModeAdventure(void) const
bool cPlayer::IsGameModeSpectator(void) const
{
return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
}
void cPlayer::SetTeam(cTeam * a_Team) void cPlayer::SetTeam(cTeam * a_Team)
{ {
@ -1158,7 +1171,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode; m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode); m_ClientHandle->SendGameMode(a_GameMode);
if (!IsGameModeCreative()) if (!(IsGameModeCreative() || IsGameModeSpectator()))
{ {
SetFlying(false); SetFlying(false);
SetCanFly(false); SetCanFly(false);
@ -1340,6 +1353,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
void cPlayer::SetVisible(bool a_bVisible) void cPlayer::SetVisible(bool a_bVisible)
{ {
// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
if (a_bVisible && !m_bVisible) // Make visible if (a_bVisible && !m_bVisible) // Make visible
{ {
m_bVisible = true; m_bVisible = true;
@ -1500,6 +1514,11 @@ void cPlayer::TossPickup(const cItem & a_Item)
void cPlayer::TossItems(const cItems & a_Items) void cPlayer::TossItems(const cItems & a_Items)
{ {
if (IsGameModeSpectator()) // Players can't toss items in spectator
{
return;
}
m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
double vX = 0, vY = 0, vZ = 0; double vX = 0, vY = 0, vZ = 0;
@ -1786,7 +1805,7 @@ bool cPlayer::SaveToDisk()
void cPlayer::UseEquippedItem(int a_Amount) void cPlayer::UseEquippedItem(int a_Amount)
{ {
if (IsGameModeCreative()) // No damage in creative if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator
{ {
return; return;
} }

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@ -171,6 +171,9 @@ public:
/** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */ /** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
bool IsGameModeAdventure(void) const; bool IsGameModeAdventure(void) const;
/** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */
bool IsGameModeSpectator(void) const;
AString GetIP(void) const { return m_IP; } // tolua_export AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */ /** Returns the associated team, NULL if none */

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@ -188,6 +188,9 @@ public:
/** Returns true if the world is in Adventure mode */ /** Returns true if the world is in Adventure mode */
bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
/** Returns true if the world is in Spectator mode */
bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); }
bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }