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Readability and clarity changes

This commit is contained in:
archshift 2014-07-14 13:46:15 -07:00
parent 554e1c0dd3
commit 061010288a
4 changed files with 68 additions and 59 deletions

View File

@ -311,11 +311,14 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards // IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
if (!Player->IsOnGround() && (a_TDI.DamageType == dtAttack || a_TDI.DamageType == dtArrowAttack)) if (!Player->IsOnGround())
{
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
{ {
a_TDI.FinalDamage += 2; a_TDI.FinalDamage += 2;
m_World->BroadcastEntityAnimation(*this, 4); // Critical hit m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
} }
}
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
} }

View File

@ -113,16 +113,13 @@ void cEntityEffect::OnTick(cPawn & a_Target)
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
{ {
// Base amount = 6, doubles for every increase in intensity // Base amount = 6, doubles for every increase in intensity
int amount = (int)(6 * std::pow(2.0, m_Intensity) * m_DistanceModifier); int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
if (a_Target.IsMob()) if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
if (((cMonster &) a_Target).IsUndead())
{ {
a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
return; return;
} }
}
a_Target.Heal(amount); a_Target.Heal(amount);
} }
@ -136,16 +133,13 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
{ {
// Base amount = 6, doubles for every increase in intensity // Base amount = 6, doubles for every increase in intensity
int amount = (int)(6 * std::pow(2.0, m_Intensity) * m_DistanceModifier); int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
if (a_Target.IsMob()) if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
if (((cMonster &) a_Target).IsUndead())
{ {
a_Target.Heal(amount); a_Target.Heal(amount);
return; return;
} }
}
a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
} }
@ -160,18 +154,15 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
{ {
super::OnTick(a_Target); super::OnTick(a_Target);
if (a_Target.IsMob()) if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
if (((cMonster &) a_Target).IsUndead())
{ {
return; return;
} }
}
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1)); int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1));
if (m_Ticks % frequency != 0) if ((m_Ticks % frequency) != 0)
{ {
return; return;
} }
@ -231,9 +222,9 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
cMonster & Target = (cMonster &) a_Target; cMonster & Target = (cMonster &) a_Target;
// Doesn't effect undead mobs, spiders // Doesn't effect undead mobs, spiders
if (Target.IsUndead() if ((Target.IsUndead())
|| Target.GetMobType() == cMonster::mtSpider || (Target.GetMobType() == cMonster::mtSpider)
|| Target.GetMobType() == cMonster::mtCaveSpider) || (Target.GetMobType() == cMonster::mtCaveSpider))
{ {
return; return;
} }
@ -242,7 +233,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
if (m_Ticks % frequency == 0) if ((m_Ticks % frequency) == 0)
{ {
// Cannot take poison damage when health is at 1 // Cannot take poison damage when health is at 1
if (a_Target.GetHealth() > 1) if (a_Target.GetHealth() > 1)
@ -266,7 +257,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) // Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
if (m_Ticks % frequency == 0) if ((m_Ticks % frequency) == 0)
{ {
a_Target.TakeDamage(dtWither, NULL, 1, 0); a_Target.TakeDamage(dtWither, NULL, 1, 0);
} }

View File

@ -11,33 +11,35 @@ class cItemPotionHandler:
int GetPotionName(short a_ItemDamage) int GetPotionName(short a_ItemDamage)
{ {
return a_ItemDamage & 63; // First six bits (least significant)
return a_ItemDamage & 0x3F;
} }
cEntityEffect::eType GetEntityEffectType(short a_ItemDamage) cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
{ {
// First four bits (least significant)
// Potion effect bits are different from entity effect values // Potion effect bits are different from entity effect values
// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
switch (a_ItemDamage & 15) switch (a_ItemDamage & 0xF)
{ {
case 1: return cEntityEffect::effRegeneration; case 0x1: return cEntityEffect::effRegeneration;
case 2: return cEntityEffect::effSpeed; case 0x2: return cEntityEffect::effSpeed;
case 3: return cEntityEffect::effFireResistance; case 0x3: return cEntityEffect::effFireResistance;
case 4: return cEntityEffect::effPoison; case 0x4: return cEntityEffect::effPoison;
case 5: return cEntityEffect::effInstantHealth; case 0x5: return cEntityEffect::effInstantHealth;
case 6: return cEntityEffect::effNightVision; case 0x6: return cEntityEffect::effNightVision;
case 8: return cEntityEffect::effWeakness; case 0x8: return cEntityEffect::effWeakness;
case 9: return cEntityEffect::effStrength; case 0x9: return cEntityEffect::effStrength;
case 10: return cEntityEffect::effSlowness; case 0xA: return cEntityEffect::effSlowness;
case 12: return cEntityEffect::effInstantDamage; case 0xC: return cEntityEffect::effInstantDamage;
case 13: return cEntityEffect::effWaterBreathing; case 0xD: return cEntityEffect::effWaterBreathing;
case 14: return cEntityEffect::effInvisibility; case 0xE: return cEntityEffect::effInvisibility;
// No effect potions // No effect potions
case 0: case 0x0:
case 7: case 0x7:
case 11: case 0xB: // Will be potion of leaping in 1.8
case 15: case 0xF:
{ {
break; break;
} }
@ -48,9 +50,8 @@ class cItemPotionHandler:
short GetEntityEffectIntensity(short a_ItemDamage) short GetEntityEffectIntensity(short a_ItemDamage)
{ {
// Level II potion if fifth bit is set // Level II potion if fifth bit (from zero) is set
if (a_ItemDamage & 32) return 1; return (a_ItemDamage & 0x20) ? 1 : 0;
else return 0;
} }
int GetEntityEffectDuration(short a_ItemDamage) int GetEntityEffectDuration(short a_ItemDamage)
@ -91,8 +92,8 @@ class cItemPotionHandler:
TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1; TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
// If potion is extended, multiply duration by 8/3. If not, stays the same // If potion is extended, multiply duration by 8/3. If not, stays the same
// Extended potion if sixth bit is set // Extended potion if sixth bit (from zero) is set
ExtCoeff = (a_ItemDamage & 64) ? (8.0/3.0) : 1; ExtCoeff = (a_ItemDamage & 0x40) ? (8.0/3.0) : 1;
// If potion is splash potion, multiply duration by 3/4. If not, stays the same // If potion is splash potion, multiply duration by 3/4. If not, stays the same
SplashCoeff = IsDrinkable(a_ItemDamage) ? 1 : 0.75; SplashCoeff = IsDrinkable(a_ItemDamage) ? 1 : 0.75;
@ -112,18 +113,26 @@ public:
virtual bool IsDrinkable(short a_ItemDamage) override virtual bool IsDrinkable(short a_ItemDamage) override
{ {
// Drinkable potion if 13th bit is set // Drinkable potion if 13th bit (from zero) is set
// For reference: http://minecraft.gamepedia.com/Potions#Data_value_table // For reference: http://minecraft.gamepedia.com/Potions#Data_value_table
return ((a_ItemDamage & 8192) != 0); return ((a_ItemDamage & 0x2000) != 0);
} }
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{ {
short PotionDamage = a_Item.m_ItemDamage;
// Only called when potion is a splash potion
if (IsDrinkable(PotionDamage))
{
return false;
}
Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * 7; Vector3d Speed = a_Player->GetLookVector() * 7;
short potion_damage = a_Item.m_ItemDamage; cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage)), GetPotionName(PotionDamage));
cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage)), GetPotionName(potion_damage));
if (Projectile == NULL) if (Projectile == NULL)
{ {
return false; return false;
@ -139,14 +148,20 @@ public:
a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().RemoveOneEquippedItem();
} }
// Called when potion is a splash potion
return true; return true;
} }
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{ {
// Called when potion is a drinkable potion short PotionDamage = a_Item->m_ItemDamage;
a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
// Only called when potion is a drinkable potion
if (!IsDrinkable(a_Item->m_ItemDamage))
{
return false;
}
a_Player->AddEntityEffect(GetEntityEffectType(PotionDamage), GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage));
a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true; return true;