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Merge pull request #2166 from SafwatHalaby/squid

Disabled squid and Guardian Pathfinding
This commit is contained in:
Safwat Halaby 2015-05-30 10:31:26 +03:00
commit 054d2cd451
2 changed files with 4 additions and 2 deletions

View File

@ -37,9 +37,10 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{ {
m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO
// We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
// that is not where the entity currently resides (FS #411) // that is not where the entity currently resides (FS #411)
Vector3d Pos = GetPosition(); Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D // TODO: Not a real behavior, but cool :D

View File

@ -35,9 +35,10 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{ {
m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO
// We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
// that is not where the entity currently resides (FS #411) // that is not where the entity currently resides (FS #411)
Vector3d Pos = GetPosition(); Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D // TODO: Not a real behavior, but cool :D