Removed log message when spawning players on a client.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1047 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1391,7 +1391,7 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
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return;
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}
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LOG("Spawning player \"%s\" on client \"%s\" @ %s",
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LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
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a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
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);
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