finished #143 I believe
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5e3614ce87
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04dff4882a
@ -46,6 +46,7 @@ function Initialize(Plugin)
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PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
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PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
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PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
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PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
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PluginManager:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
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PluginManager:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
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PluginManager:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp");
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-- Enable the following line for BlockArea / Generator interface testing:
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-- Enable the following line for BlockArea / Generator interface testing:
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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@ -852,3 +853,13 @@ function HandleAddExperience(a_Split, a_Player)
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return true;
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return true;
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end
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end
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function HandleRemoveXp(a_Split, a_Player)
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a_Player:SetExperience(0);
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return true;
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end
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:19.
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** Generated automatically by tolua++-1.0.92 on 11/16/13 02:20:34.
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*/
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*/
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#ifndef __cplusplus
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#ifndef __cplusplus
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:20.
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** Generated automatically by tolua++-1.0.92 on 11/16/13 02:20:35.
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*/
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*/
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/* Exported function */
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/* Exported function */
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@ -261,6 +261,9 @@ void cClientHandle::Authenticate(void)
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// Send health
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// Send health
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m_Player->SendHealth();
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m_Player->SendHealth();
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// Send experience
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m_Player->SendExperience();
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// Send gamemode (1.6.1 movementSpeed):
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// Send gamemode (1.6.1 movementSpeed):
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SendGameMode(m_Player->GetGameMode());
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SendGameMode(m_Player->GetGameMode());
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@ -1873,9 +1876,9 @@ void cClientHandle::SendRespawn(void)
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void cClientHandle::SendSetExperience(void)
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void cClientHandle::SendExperience(void)
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{
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{
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m_Protocol->SendSetExperience();
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m_Protocol->SendExperience();
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}
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}
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@ -120,7 +120,7 @@ public:
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void SendPlayerPosition (void);
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void SendPlayerPosition (void);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendRespawn (void);
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void SendRespawn (void);
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void SendSetExperience (void);
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void SendExperience (void);
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void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
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void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
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void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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@ -339,7 +339,7 @@ bool cPlayer::SetExperience(short int a_XpTotal)
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m_XpTotal = a_XpTotal;
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m_XpTotal = a_XpTotal;
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//send details to client
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//send details to client
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m_ClientHandle->SendSetExperience();
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SendExperience();
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return true;
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return true;
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}
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}
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@ -363,7 +363,7 @@ short cPlayer::AddExperience(short a_Xp_delta)
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m_XpTotal += a_Xp_delta;
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m_XpTotal += a_Xp_delta;
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//send details to client
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//send details to client
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m_ClientHandle->SendSetExperience();
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SendExperience();
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return m_XpTotal;
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return m_XpTotal;
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}
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}
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@ -615,6 +615,18 @@ void cPlayer::SendHealth(void)
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void cPlayer::SendExperience(void)
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{
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if (m_ClientHandle != NULL)
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{
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m_ClientHandle->SendExperience();
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}
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}
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void cPlayer::ClearInventoryPaintSlots(void)
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void cPlayer::ClearInventoryPaintSlots(void)
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{
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{
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// Clear the list of slots that are being inventory-painted. Used by cWindow only
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// Clear the list of slots that are being inventory-painted. Used by cWindow only
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@ -1425,6 +1437,7 @@ bool cPlayer::LoadFromDisk()
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m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
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m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_XpTotal = root.get("experience", 0).asInt();
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//SetExperience(root.get("experience", 0).asInt());
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//SetExperience(root.get("experience", 0).asInt());
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@ -270,6 +270,8 @@ public:
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void SendHealth(void);
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void SendHealth(void);
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void SendExperience(void);
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// In UI windows, the item that the player is dragging:
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// In UI windows, the item that the player is dragging:
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bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
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bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
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cItem & GetDraggingItem(void) {return m_DraggingItem; }
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cItem & GetDraggingItem(void) {return m_DraggingItem; }
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@ -85,7 +85,7 @@ public:
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendSetExperience (void) = 0;
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virtual void SendExperience (void) = 0;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
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@ -691,7 +691,7 @@ void cProtocol125::SendRespawn(void)
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void cProtocol125::SendSetExperience(void)
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void cProtocol125::SendExperience(void)
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{
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{
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cCSLock Lock(m_CSPacket);
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_EXPERIENCE);
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WriteByte (PACKET_EXPERIENCE);
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@ -62,7 +62,7 @@ public:
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRespawn (void) override;
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virtual void SendRespawn (void) override;
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virtual void SendSetExperience (void) override;
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virtual void SendExperience (void) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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@ -597,7 +597,7 @@ void cProtocol172::SendRespawn(void)
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void cProtocol172::SendSetExperience (void)
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void cProtocol172::SendExperience (void)
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{
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{
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cPacketizer Pkt(*this, 0x1F); //Experience Packet
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cPacketizer Pkt(*this, 0x1F); //Experience Packet
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Pkt.WriteFloat(m_Client->GetPlayer()->XpGetPercentage());
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Pkt.WriteFloat(m_Client->GetPlayer()->XpGetPercentage());
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@ -72,7 +72,7 @@ public:
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRespawn (void) override;
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virtual void SendRespawn (void) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSetExperience (void) override;
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virtual void SendExperience (void) override;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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@ -466,10 +466,10 @@ void cProtocolRecognizer::SendRespawn(void)
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void cProtocolRecognizer::SendSetExperience(void)
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void cProtocolRecognizer::SendExperience(void)
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{
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{
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ASSERT(m_Protocol != NULL);
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSetExperience();
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m_Protocol->SendExperience();
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}
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}
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@ -97,7 +97,7 @@ public:
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRespawn (void) override;
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virtual void SendRespawn (void) override;
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virtual void SendSetExperience (void) override;
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virtual void SendExperience (void) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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