commit
04d5cab4ef
@ -4,6 +4,7 @@
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#include "Creeper.h"
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#include "../World.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/Player.h"
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@ -13,6 +14,7 @@ cCreeper::cCreeper(void) :
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super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
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m_bIsBlowing(false),
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m_bIsCharged(false),
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m_BurnedWithFlintAndSteel(false),
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m_ExplodingTimer(0)
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{
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}
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@ -25,12 +27,25 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!ReachedFinalDestination())
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if (!ReachedFinalDestination() && !m_BurnedWithFlintAndSteel)
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{
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m_ExplodingTimer = 0;
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m_bIsBlowing = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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else
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{
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if (m_bIsBlowing)
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{
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m_ExplodingTimer += 1;
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}
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if (m_ExplodingTimer == 30)
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{
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m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
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Destroy();
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}
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}
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}
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@ -80,22 +95,30 @@ void cCreeper::Attack(float a_Dt)
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{
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UNUSED(a_Dt);
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m_ExplodingTimer += 1;
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if (!m_bIsBlowing)
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{
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m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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if (m_ExplodingTimer == 20)
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{
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m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
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Destroy();
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}
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}
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void cCreeper::OnRightClicked(cPlayer & a_Player)
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{
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.UseEquippedItem();
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}
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m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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m_BurnedWithFlintAndSteel = true;
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}
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}
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@ -21,13 +21,14 @@ public:
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Attack(float a_Dt) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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bool IsBlowing(void) const {return m_bIsBlowing; }
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bool IsCharged(void) const {return m_bIsCharged; }
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private:
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bool m_bIsBlowing, m_bIsCharged;
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bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
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int m_ExplodingTimer;
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} ;
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