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Updated UnderwaterBase prefabs.

This commit is contained in:
madmaxoft 2014-06-01 10:07:57 +02:00
parent 7672ca7eef
commit 046c149797

View File

@ -60,8 +60,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "abeebbbeebbbeeba" /* 0 */ "abeebbbeebbbeeba"
/* 1 */ "f.........g....h" /* 1 */ "f...g......g...h"
/* 2 */ "h....i.........f" /* 2 */ "h...i......i...f"
/* 3 */ "abeebbbeebbbeeba" /* 3 */ "abeebbbeebbbeeba"
// Level 3 // Level 3
@ -88,7 +88,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true, true,
// DefaultWeight: // DefaultWeight:
100, 2000,
// DepthWeight: // DepthWeight:
"", "",
@ -125,8 +125,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"h: 64:12\n" /* wooddoorblock */ "h: 64:12\n" /* wooddoorblock */
"i: 76: 3\n" /* redstonetorchon */ "i: 76: 3\n" /* redstonetorchon */
"j: 64: 8\n" /* wooddoorblock */ "j: 64: 8\n" /* wooddoorblock */
"k: 76: 2\n" /* redstonetorchon */ "k: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */, "l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 1\n" /* redstonetorchon */,
// Block data: // Block data:
// Level 0 // Level 0
@ -163,10 +165,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "abggbbmmmm" /* 0 */ "abggbbmmmm"
/* 1 */ "h...i.bbmm" /* 1 */ "h...i.bbmm"
/* 2 */ "j.......bm" /* 2 */ "j.......bm"
/* 3 */ "abb.....bm" /* 3 */ "abbk....bm"
/* 4 */ "mmmbb....b" /* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb..kb" /* 5 */ "mmmmmb..lb"
/* 6 */ "mmmmmb...g" /* 6 */ "mmmmmbn..g"
/* 7 */ "mmmmmmb..g" /* 7 */ "mmmmmmb..g"
/* 8 */ "mmmmmmb..b" /* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmahja" /* 9 */ "mmmmmmahja"
@ -241,10 +243,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"k: 20: 0\n" /* glass */ "k: 20: 0\n" /* glass */
"l: 76: 1\n" /* redstonetorchon */ "l: 76: 1\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 76: 3\n" /* redstonetorchon */ "n: 76: 2\n" /* redstonetorchon */
"o: 76: 4\n" /* redstonetorchon */ "o: 76: 3\n" /* redstonetorchon */
"p: 64: 9\n" /* wooddoorblock */ "p: 76: 4\n" /* redstonetorchon */
"q: 76: 2\n" /* redstonetorchon */, "q: 64: 9\n" /* wooddoorblock */,
// Block data: // Block data:
// Level 0 // Level 0
@ -294,18 +296,18 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmk..kmmmmmm" /* 2 */ "mmmmmmk..kmmmmmm"
/* 3 */ "mmmmmmk..kmmmmmm" /* 3 */ "mmmmmmk..kmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmblnbmmmmmm"
/* 5 */ "mmmmmmbl.bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abkkbbb..bbbkkba" /* 6 */ "abkkbbb..bbbkkba"
/* 7 */ "j.........n....i" /* 7 */ "j...o......o...i"
/* 8 */ "i....o.........p" /* 8 */ "i...p......p...q"
/* 9 */ "abkkbbb..bbbkkba" /* 9 */ "abkkbbb..bbbkkba"
/* 10 */ "mmmmmmb.qbmmmmmm" /* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmb..bmmmmmm" /* 11 */ "mmmmmmblnbmmmmmm"
/* 12 */ "mmmmmmk..kmmmmmm" /* 12 */ "mmmmmmk..kmmmmmm"
/* 13 */ "mmmmmmk..kmmmmmm" /* 13 */ "mmmmmmk..kmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmapiammmmmm" /* 15 */ "mmmmmmaqiammmmmm"
// Level 3 // Level 3
/* z\x* 111111 */ /* z\x* 111111 */
@ -380,11 +382,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"d: 53: 0\n" /* woodstairs */ "d: 53: 0\n" /* woodstairs */
"e: 20: 0\n" /* glass */ "e: 20: 0\n" /* glass */
"f: 64: 9\n" /* wooddoorblock */ "f: 64: 9\n" /* wooddoorblock */
"g: 64: 8\n" /* wooddoorblock */ "g: 76: 3\n" /* redstonetorchon */
"h: 76: 4\n" /* redstonetorchon */ "h: 64: 8\n" /* wooddoorblock */
"i: 64: 0\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */
"j: 64: 7\n" /* wooddoorblock */ "j: 64: 0\n" /* wooddoorblock */
"k: 76: 3\n" /* redstonetorchon */ "k: 64: 7\n" /* wooddoorblock */
"l: 64:12\n" /* wooddoorblock */ "l: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
@ -409,8 +411,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "abeebbbbbmmmmmmm" /* 0 */ "abeebbbbbmmmmmmm"
/* 1 */ "f......dbbmmmmmm" /* 1 */ "f...g..dbbmmmmmm"
/* 2 */ "g...h..dbbmmmmmm" /* 2 */ "h...i..dbbmmmmmm"
/* 3 */ "abeebbbbbmmmmmmm" /* 3 */ "abeebbbbbmmmmmmm"
// Level 3 // Level 3
@ -441,16 +443,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmmbbbbbbbba" /* 0 */ "mmmmmmmbbbbbbbba"
/* 1 */ "mmmmmmmb.......i" /* 1 */ "mmmmmmmb.......j"
/* 2 */ "mmmmmmmb.......j" /* 2 */ "mmmmmmmb.......k"
/* 3 */ "mmmmmmmbbbbbbbba" /* 3 */ "mmmmmmmbbbbbbbba"
// Level 7 // Level 7
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmmmbbbeebba" /* 0 */ "mmmmmmmmbbbeebba"
/* 1 */ "mmmmmmmmb.k....g" /* 1 */ "mmmmmmmmb.g....h"
/* 2 */ "mmmmmmmmb......l" /* 2 */ "mmmmmmmmb.i....l"
/* 3 */ "mmmmmmmmbbbeebba" /* 3 */ "mmmmmmmmbbbeebba"
// Level 8 // Level 8
@ -515,10 +517,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"i: 64:12\n" /* wooddoorblock */ "i: 64:12\n" /* wooddoorblock */
"j: 20: 0\n" /* glass */ "j: 20: 0\n" /* glass */
"k: 76: 1\n" /* redstonetorchon */ "k: 76: 1\n" /* redstonetorchon */
"l: 76: 3\n" /* redstonetorchon */ "l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 76: 4\n" /* redstonetorchon */ "n: 76: 3\n" /* redstonetorchon */
"o: 64: 9\n" /* wooddoorblock */, "o: 76: 4\n" /* redstonetorchon */
"p: 64: 9\n" /* wooddoorblock */,
// Block data: // Block data:
// Level 0 // Level 0
@ -556,11 +559,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmj..jmmmmmm" /* 2 */ "mmmmmmj..jmmmmmm"
/* 3 */ "mmmmmmj..jmmmmmm" /* 3 */ "mmmmmmj..jmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmbklbmmmmmm"
/* 5 */ "mmmmmmbk.bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abjjbbb..bbbjjba" /* 6 */ "abjjbbb..bbbjjba"
/* 7 */ "i.........l....h" /* 7 */ "i...n......n...h"
/* 8 */ "h....n.........o" /* 8 */ "h...o......o...p"
/* 9 */ "abjjbbbjjbbbjjba" /* 9 */ "abjjbbbjjbbbjjba"
// Level 3 // Level 3
@ -625,10 +628,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */ "a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */ "b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */ "c: 5: 5\n" /* wood */
"d: 64: 0\n" /* wooddoorblock */ "d: 76: 3\n" /* redstonetorchon */
"e: 64: 1\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */
"f: 64: 8\n" /* wooddoorblock */ "f: 64: 0\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */ "g: 76: 4\n" /* redstonetorchon */
"h: 76: 2\n" /* redstonetorchon */
"i: 64: 1\n" /* wooddoorblock */
"j: 64: 8\n" /* wooddoorblock */
"k: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -654,19 +661,19 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 1111 */ /* z\x* 1111 */
/* * 01234567890123 */ /* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm" /* 0 */ "mmmmmaammmmmmm"
/* 1 */ "mmmaa..aammmmm" /* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaa....aammmm" /* 2 */ "mmaa....aammmm"
/* 3 */ "maa......aammm" /* 3 */ "maa......aammm"
/* 4 */ "ma........aaac" /* 4 */ "ma........aaac"
/* 5 */ "a............d" /* 5 */ "ae........d..f"
/* 6 */ "a............d" /* 6 */ "ae........g..f"
/* 7 */ "ma........aaac" /* 7 */ "ma........aaac"
/* 8 */ "maa......aammm" /* 8 */ "maa......aammm"
/* 9 */ "mmaa....aammmm" /* 9 */ "mmaa....aammmm"
/* 10 */ "mmmaa..aammmmm" /* 10 */ "mmmaaehaammmmm"
/* 11 */ "mmmma..ammmmmm" /* 11 */ "mmmma..ammmmmm"
/* 12 */ "mmmma..ammmmmm" /* 12 */ "mmmma..ammmmmm"
/* 13 */ "mmmmceecmmmmmm" /* 13 */ "mmmmciicmmmmmm"
// Level 2 // Level 2
/* z\x* 1111 */ /* z\x* 1111 */
@ -676,15 +683,15 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 2 */ "mmbb....bbmmmm" /* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm" /* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac" /* 4 */ "mb........bbac"
/* 5 */ "b............f" /* 5 */ "b............j"
/* 6 */ "b............g" /* 6 */ "b............k"
/* 7 */ "mb........bbac" /* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm" /* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm" /* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm" /* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmb..bmmmmmm" /* 11 */ "mmmmb..bmmmmmm"
/* 12 */ "mmmma..ammmmmm" /* 12 */ "mmmma..ammmmmm"
/* 13 */ "mmmmcgfcmmmmmm" /* 13 */ "mmmmckjcmmmmmm"
// Level 3 // Level 3
/* z\x* 1111 */ /* z\x* 1111 */
@ -804,12 +811,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */ "a: 5: 0\n" /* wood */
"b: 5: 5\n" /* wood */ "b: 5: 5\n" /* wood */
"c: 20: 0\n" /* glass */ "c: 20: 0\n" /* glass */
"d: 64: 1\n" /* wooddoorblock */ "d: 64: 5\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */
"f: 64: 6\n" /* wooddoorblock */ "f: 64: 2\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */ "g: 76: 3\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */ "h: 64:12\n" /* wooddoorblock */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 8\n" /* wooddoorblock */
"j: 64: 9\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */ "k: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
@ -840,7 +847,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm" /* 0 */ "mmaccccccccccamm"
/* 1 */ "bag..........gab" /* 1 */ "bag..........gab"
/* 2 */ "h..............h" /* 2 */ "h..............i"
/* 3 */ "i..............j" /* 3 */ "i..............j"
/* 4 */ "bak..........kab" /* 4 */ "bak..........kab"
/* 5 */ "mmaccccccccccamm" /* 5 */ "mmaccccccccccamm"
@ -912,9 +919,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"b: 5: 0\n" /* wood */ "b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */ "c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */ "d: 64: 3\n" /* wooddoorblock */
"e: 64: 1\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */
"f: 64: 8\n" /* wooddoorblock */ "f: 76: 2\n" /* redstonetorchon */
"g: 64: 9\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -944,24 +953,24 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmmmaddammmm" /* 0 */ "mmmmaddammmm"
/* 1 */ "mmmmb..bmmmm" /* 1 */ "mmmmb..bmmmm"
/* 2 */ "mmmmb..bmmmm" /* 2 */ "mmmmb..bmmmm"
/* 3 */ "mmmbb..bbmmm" /* 3 */ "mmmbbefbbmmm"
/* 4 */ "mmbb....bbmm" /* 4 */ "mmbb....bbmm"
/* 5 */ "mbb......bbm" /* 5 */ "mbb......bbm"
/* 6 */ "mb........bm" /* 6 */ "mb........bm"
/* 7 */ "b..........b" /* 7 */ "be........fb"
/* 8 */ "b..........b" /* 8 */ "be........fb"
/* 9 */ "mb........bm" /* 9 */ "mb........bm"
/* 10 */ "mbb......bbm" /* 10 */ "mbb......bbm"
/* 11 */ "mmbb....bbmm" /* 11 */ "mmbb....bbmm"
/* 12 */ "mmmbb..bbmmm" /* 12 */ "mmmbbefbbmmm"
/* 13 */ "mmmmb..bmmmm" /* 13 */ "mmmmb..bmmmm"
/* 14 */ "mmmmb..bmmmm" /* 14 */ "mmmmb..bmmmm"
/* 15 */ "mmmmaeeammmm" /* 15 */ "mmmmaggammmm"
// Level 2 // Level 2
/* z\x* 11 */ /* z\x* 11 */
/* * 012345678901 */ /* * 012345678901 */
/* 0 */ "mmmmaffammmm" /* 0 */ "mmmmahiammmm"
/* 1 */ "mmmmb..bmmmm" /* 1 */ "mmmmb..bmmmm"
/* 2 */ "mmmmc..cmmmm" /* 2 */ "mmmmc..cmmmm"
/* 3 */ "mmmcc..ccmmm" /* 3 */ "mmmcc..ccmmm"
@ -976,7 +985,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 12 */ "mmmcc..ccmmm" /* 12 */ "mmmcc..ccmmm"
/* 13 */ "mmmmc..cmmmm" /* 13 */ "mmmmc..cmmmm"
/* 14 */ "mmmmb..bmmmm" /* 14 */ "mmmmb..bmmmm"
/* 15 */ "mmmmagfammmm" /* 15 */ "mmmmaihammmm"
// Level 3 // Level 3
/* z\x* 11 */ /* z\x* 11 */
@ -1125,12 +1134,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"b: 5: 0\n" /* wood */ "b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */ "c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */ "d: 64: 3\n" /* wooddoorblock */
"e: 64: 2\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */
"f: 64: 0\n" /* wooddoorblock */ "f: 76: 2\n" /* redstonetorchon */
"g: 64: 1\n" /* wooddoorblock */ "g: 64: 2\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */ "h: 76: 3\n" /* redstonetorchon */
"i: 64: 9\n" /* wooddoorblock */ "i: 64: 0\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n: 64: 9\n" /* wooddoorblock */,
// Block data: // Block data:
// Level 0 // Level 0
@ -1159,39 +1172,39 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmmmmmaddammmmmm" /* 0 */ "mmmmmmaddammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmbb..bbmmmmm" /* 3 */ "mmmmmbbefbbmmmmm"
/* 4 */ "mmmmbb....bbmmmm" /* 4 */ "mmmmbb....bbmmmm"
/* 5 */ "mmmbb......bbmmm" /* 5 */ "mmmbb......bbmmm"
/* 6 */ "abbb........bbba" /* 6 */ "abbb........bbba"
/* 7 */ "e..............f" /* 7 */ "g..h........h..i"
/* 8 */ "e..............f" /* 8 */ "g..j........j..i"
/* 9 */ "abbb........bbba" /* 9 */ "abbb........bbba"
/* 10 */ "mmmbb......bbmmm" /* 10 */ "mmmbb......bbmmm"
/* 11 */ "mmmmbb....bbmmmm" /* 11 */ "mmmmbb....bbmmmm"
/* 12 */ "mmmmmbb..bbmmmmm" /* 12 */ "mmmmmbbefbbmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm" /* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaggammmmmm" /* 15 */ "mmmmmmakkammmmmm"
// Level 2 // Level 2
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmahiammmmmm" /* 0 */ "mmmmmmalnammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmc..cmmmmmm" /* 2 */ "mmmmmmc..cmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm" /* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm" /* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm" /* 5 */ "mmmcc......ccmmm"
/* 6 */ "abcc........ccba" /* 6 */ "abcc........ccba"
/* 7 */ "i..............h" /* 7 */ "n..............l"
/* 8 */ "h..............i" /* 8 */ "l..............n"
/* 9 */ "abcc........ccba" /* 9 */ "abcc........ccba"
/* 10 */ "mmmcc......ccmmm" /* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm" /* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm" /* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmc..cmmmmmm" /* 13 */ "mmmmmmc..cmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaihammmmmm" /* 15 */ "mmmmmmanlammmmmm"
// Level 3 // Level 3
/* z\x* 111111 */ /* z\x* 111111 */
@ -1293,7 +1306,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true, true,
// DefaultWeight: // DefaultWeight:
100, 50,
// DepthWeight: // DepthWeight:
"", "",
@ -1323,9 +1336,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */ "a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */ "b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */ "c: 5: 5\n" /* wood */
"d: 64: 0\n" /* wooddoorblock */ "d: 76: 3\n" /* redstonetorchon */
"e: 64: 8\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */
"f: 64: 9\n" /* wooddoorblock */ "f: 64: 0\n" /* wooddoorblock */
"g: 76: 4\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -1349,16 +1365,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 1111 */ /* z\x* 1111 */
/* * 01234567890123 */ /* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm" /* 0 */ "mmmmmaammmmmmm"
/* 1 */ "mmmaa..aammmmm" /* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaa....aammmm" /* 2 */ "mmaa....aammmm"
/* 3 */ "maa......aammm" /* 3 */ "maa......aammm"
/* 4 */ "ma........aaac" /* 4 */ "ma........aaac"
/* 5 */ "a............d" /* 5 */ "ae........d..f"
/* 6 */ "a............d" /* 6 */ "ae........g..f"
/* 7 */ "ma........aaac" /* 7 */ "ma........aaac"
/* 8 */ "maa......aammm" /* 8 */ "maa......aammm"
/* 9 */ "mmaa....aammmm" /* 9 */ "mmaa....aammmm"
/* 10 */ "mmmaa..aammmmm" /* 10 */ "mmmaaggaammmmm"
/* 11 */ "mmmmmaammmmmmm" /* 11 */ "mmmmmaammmmmmm"
// Level 2 // Level 2
@ -1369,8 +1385,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 2 */ "mmbb....bbmmmm" /* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm" /* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac" /* 4 */ "mb........bbac"
/* 5 */ "b............e" /* 5 */ "b............h"
/* 6 */ "b............f" /* 6 */ "b............i"
/* 7 */ "mb........bbac" /* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm" /* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm" /* 9 */ "mmbb....bbmmmm"
@ -1455,7 +1471,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true, true,
// DefaultWeight: // DefaultWeight:
100, 200,
// DepthWeight: // DepthWeight:
"", "",
@ -1487,9 +1503,13 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"c: 20: 0\n" /* glass */ "c: 20: 0\n" /* glass */
"d: 1: 0\n" /* stone */ "d: 1: 0\n" /* stone */
"e: 64: 3\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */ "f: 76: 1\n" /* redstonetorchon */
"g: 64: 1\n" /* wooddoorblock */ "g: 76: 2\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */ "h: 76: 3\n" /* redstonetorchon */
"i: 64: 0\n" /* wooddoorblock */
"j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -1520,40 +1540,40 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmmmaeeammmmmm" /* 0 */ "mmmmaeeammmmmm"
/* 1 */ "mmmmb..bmmmmmm" /* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmb..bmmmmmm"
/* 3 */ "mmmbb..bbmmmmm" /* 3 */ "mmmbbfgbbmmmmm"
/* 4 */ "mmbb....bbmmmm" /* 4 */ "mmbb....bbmmmm"
/* 5 */ "mbb......bbmmm" /* 5 */ "mbb......bbmmm"
/* 6 */ "mb........bbba" /* 6 */ "mb........bbba"
/* 7 */ "b............f" /* 7 */ "bf........h..i"
/* 8 */ "b............f" /* 8 */ "bf........j..i"
/* 9 */ "mb........bbba" /* 9 */ "mb........bbba"
/* 10 */ "mbb......bbmmm" /* 10 */ "mbb......bbmmm"
/* 11 */ "mmbb....bbmmmm" /* 11 */ "mmbb....bbmmmm"
/* 12 */ "mmmbb..bbmmmmm" /* 12 */ "mmmbbfgbbmmmmm"
/* 13 */ "mmmmb..bmmmmmm" /* 13 */ "mmmmb..bmmmmmm"
/* 14 */ "mmmmb..bmmmmmm" /* 14 */ "mmmmb..bmmmmmm"
/* 15 */ "mmmmaggammmmmm" /* 15 */ "mmmmakkammmmmm"
/* 16 */ "dddddddddddddd" /* 16 */ "dddddddddddddd"
// Level 2 // Level 2
/* z\x* 1111 */ /* z\x* 1111 */
/* * 01234567890123 */ /* * 01234567890123 */
/* 0 */ "mmmmahhammmmmm" /* 0 */ "mmmmallammmmmm"
/* 1 */ "mmmmb..bmmmmmm" /* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmc..cmmmmmm" /* 2 */ "mmmmc..cmmmmmm"
/* 3 */ "mmmcc..ccmmmmm" /* 3 */ "mmmcc..ccmmmmm"
/* 4 */ "mmcc....ccmmmm" /* 4 */ "mmcc....ccmmmm"
/* 5 */ "mcc......ccmmm" /* 5 */ "mcc......ccmmm"
/* 6 */ "mc........ccba" /* 6 */ "mc........ccba"
/* 7 */ "c............h" /* 7 */ "c............l"
/* 8 */ "c............h" /* 8 */ "c............l"
/* 9 */ "mc........ccba" /* 9 */ "mc........ccba"
/* 10 */ "mcc......ccmmm" /* 10 */ "mcc......ccmmm"
/* 11 */ "mmcc....ccmmmm" /* 11 */ "mmcc....ccmmmm"
/* 12 */ "mmmcc..ccmmmmm" /* 12 */ "mmmcc..ccmmmmm"
/* 13 */ "mmmmc..cmmmmmm" /* 13 */ "mmmmc..cmmmmmm"
/* 14 */ "mmmmb..bmmmmmm" /* 14 */ "mmmmb..bmmmmmm"
/* 15 */ "mmmmahhammmmmm" /* 15 */ "mmmmallammmmmm"
/* 16 */ "dddddddddddddd" /* 16 */ "dddddddddddddd"
// Level 3 // Level 3
@ -1653,7 +1673,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true, true,
// DefaultWeight: // DefaultWeight:
100, 75,
// DepthWeight: // DepthWeight:
"", "",