rewrote queue not to use promises for waits
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7694a0788c
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042b72bc17
@ -1,54 +0,0 @@
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#include "Globals.h"
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#include "Promise.h"
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cPromise * cPromise::WaitFor(cPromise * a_Promise)
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{
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return new cCombinedPromise(this, a_Promise);
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}
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cPromise * cPromise::CancelOn(volatile bool& cancelation)
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{
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return new cCancelablePromise(this, cancelation);
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}
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void cPromise::Wait()
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{
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while(!IsCompleted()){}; //busywait best we can do until waitany
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}
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cCombinedPromise::cCombinedPromise(cPromise* a_left, cPromise* a_right) :
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cPromise(),
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m_left(a_left),
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m_right(a_right)
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{
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}
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cCombinedPromise::~cCombinedPromise()
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{
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}
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bool cCombinedPromise::IsCompleted()
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{
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return m_left->IsCompleted() || m_right->IsCompleted();
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}
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cCancelablePromise::cCancelablePromise(cPromise* a_wrapped, volatile bool& a_cancel) :
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cPromise(),
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m_cancel(a_cancel),
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m_wrapped(a_wrapped)
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{
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}
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cCancelablePromise::~cCancelablePromise ()
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{
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}
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bool cCancelablePromise::IsCompleted()
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{
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return m_cancel || m_wrapped->IsCompleted();
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}
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@ -1,38 +0,0 @@
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#pragma once
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class cCombinedPromise;
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class cPromise {
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public:
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cPromise() {}
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virtual ~cPromise () {}
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cPromise * WaitFor(cPromise * a_Promise);
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cPromise * CancelOn(volatile bool& cancelationtoken);
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void Wait();
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virtual bool IsCompleted() = 0;
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//TODO:Expose Events for waiting on
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};
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class cCombinedPromise : public cPromise {
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public:
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cCombinedPromise(cPromise*, cPromise*);
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~cCombinedPromise();
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virtual bool IsCompleted();
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private:
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cPromise* m_left;
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cPromise* m_right;
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};
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class cCancelablePromise : public cPromise {
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public:
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cCancelablePromise(cPromise*, volatile bool&);
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~cCancelablePromise();
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virtual bool IsCompleted();
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private:
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volatile bool& m_cancel;
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cPromise* m_wrapped;
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};
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@ -3,8 +3,6 @@
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#include <list>
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#include "../OSSupport/Promise.h"
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//this empty struct allows function inlining
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template<class T>
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struct cQueueFuncs
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@ -52,6 +50,7 @@ public:
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if (m_contents.size() == 0) return false;
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item = m_contents.front();
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m_contents.pop_front();
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m_evtRemoved.Set();
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return true;
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}
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ItemType DequeueItem()
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@ -62,10 +61,15 @@ public:
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cCSUnlock Unlock(m_CS);
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m_evtAdded.Wait();
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}
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return m_contents.pop_front();
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ItemType item = m_contents.front();
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m_contents.pop_front();
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m_evtRemoved.Set();
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return item;
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}
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cPromise* BlockTillEmpty() {
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return new cEmptyQueuePromise(this);
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void BlockTillEmpty() {
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//There is a very slight race condition here if the load completes between the check
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//and the wait.
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while(!(Size() == 0)){m_evtRemoved.Wait();}
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}
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//can all be inlined when delete is a noop
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void Clear()
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@ -87,18 +91,12 @@ public:
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{
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cCSLock Lock(m_CS);
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m_contents.remove(item);
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m_evtRemoved.Set();
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}
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private:
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ListType m_contents;
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cCriticalSection m_CS;
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cEvent m_evtAdded;
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class cEmptyQueuePromise : public cPromise {
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public:
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cEmptyQueuePromise(cQueue* a_Queue) : cPromise(), m_Queue(a_Queue) {}
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virtual bool IsCompleted() {return m_Queue->Size() != 0;}
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private:
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cQueue* m_Queue;
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};
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cEvent m_evtRemoved;
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};
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@ -367,11 +367,14 @@ void cWorld::InitializeSpawn(void)
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cWorldLoadProgress Progress(this);
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// Wait for the loader to finish loading
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m_Storage.WaitForQueuesEmpty();
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m_Storage.WaitForLoadQueueEmpty();
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// Wait for the generator to finish generating
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m_Generator.WaitForQueueEmpty();
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// Wait for the loader to finish saving
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m_Storage.WaitForSaveQueueEmpty();
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Progress.Stop();
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}
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@ -13,7 +13,6 @@
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#include "../Generating/ChunkGenerator.h"
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#include "../Entities/Entity.h"
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#include "../BlockEntities/BlockEntity.h"
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#include "../OSSupport/Promise.h"
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@ -100,7 +99,7 @@ void cWorldStorage::WaitForFinish(void)
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}
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// Wait for the saving to finish:
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WaitForQueuesEmpty();
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WaitForSaveQueueEmpty();
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// Wait for the thread to finish:
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m_ShouldTerminate = true;
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@ -114,21 +113,15 @@ void cWorldStorage::WaitForFinish(void)
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void cWorldStorage::WaitForQueuesEmpty(void)
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void cWorldStorage::WaitForLoadQueueEmpty(void)
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{
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cPromise * LoadPromise = m_LoadQueue.BlockTillEmpty();
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cPromise * SavePromise = m_SaveQueue.BlockTillEmpty();
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cPromise * QueuePromise = LoadPromise->WaitFor(SavePromise);
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cPromise * CancelPromise = QueuePromise->CancelOn(m_ShouldTerminate);
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CancelPromise->Wait();
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delete CancelPromise;
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delete QueuePromise;
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delete SavePromise;
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delete LoadPromise;
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m_LoadQueue.BlockTillEmpty();
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}
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void cWorldStorage::WaitForSaveQueueEmpty(void)
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{
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m_SaveQueue.BlockTillEmpty();
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}
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@ -79,7 +79,8 @@ public:
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bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
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void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
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void WaitForFinish(void);
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void WaitForQueuesEmpty(void);
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void WaitForLoadQueueEmpty(void);
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void WaitForSaveQueueEmpty(void);
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size_t GetLoadQueueLength(void);
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size_t GetSaveQueueLength(void);
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