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Torches can now be placed on top of upside down stairs.

This commit is contained in:
Samuel Barney 2015-07-13 17:08:07 -06:00
parent 118aec1198
commit 037dbf110d

View File

@ -119,6 +119,22 @@ public:
// Toches can be placed on the top of these slabs only if the occupy the top half of the voxel // Toches can be placed on the top of these slabs only if the occupy the top half of the voxel
return ((a_BlockFace == BLOCK_FACE_YP) && ((a_BlockMeta & 0x08) == 0x08)); return ((a_BlockFace == BLOCK_FACE_YP) && ((a_BlockMeta & 0x08) == 0x08));
} }
case E_BLOCK_WOODEN_STAIRS:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_ACACIA_WOOD_STAIRS:
case E_BLOCK_DARK_OAK_WOOD_STAIRS:
case E_BLOCK_RED_SANDSTONE_STAIRS:
{
return (a_BlockFace == BLOCK_FACE_TOP) && (a_BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
}
default: default:
{ {
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType)) if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))