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APIDump: Fixed operator == rename having bad DocID.

This commit is contained in:
madmaxoft 2013-10-02 08:49:15 +02:00
parent 709097c99f
commit 02c41b6f1d
2 changed files with 7 additions and 3 deletions

View File

@ -674,8 +674,12 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
]], ]],
Functions = Functions =
{ {
constructor = { Params = "", Return = "cEnchantments", Notes = "Creates a new empty cEnchantments object" }, constructor =
constructor = { Params = "StringSpec", Return = "cEnchantments", Notes = "Creates a new cEnchantments object filled with enchantments based on the string description" }, {
{ Params = "", Return = "cEnchantments", Notes = "Creates a new empty cEnchantments object" },
{ Params = "StringSpec", Return = "cEnchantments", Notes = "Creates a new cEnchantments object filled with enchantments based on the string description" },
},
operator_eq = { Params = "OtherEnchantments", Return = "bool", Notes = "Returns true if this enchantments object has the same enchantments as OtherEnchantments." },
AddFromString = { Params = "StringSpec", Return = "", Notes = "Adds the enchantments in the string description into the object. If a specified enchantment already existed, it is overwritten." }, AddFromString = { Params = "StringSpec", Return = "", Notes = "Adds the enchantments in the string description into the object. If a specified enchantment already existed, it is overwritten." },
Clear = { Params = "", Return = "", Notes = "Removes all enchantments" }, Clear = { Params = "", Return = "", Notes = "Removes all enchantments" },
GetLevel = { Params = "EnchantmentNumID", Return = "number", Notes = "Returns the level of the specified enchantment stored in this object; 0 if not stored" }, GetLevel = { Params = "EnchantmentNumID", Return = "number", Notes = "Returns the level of the specified enchantment stored in this object; 0 if not stored" },

View File

@ -363,7 +363,7 @@ function ReadDescriptions(a_API)
fn.DocID = "operator_sub"; fn.DocID = "operator_sub";
fn.Name = "<i>operator -</i>"; fn.Name = "<i>operator -</i>";
elseif (fn.Name == ".eq") then elseif (fn.Name == ".eq") then
fn.DocID = "operator_sub"; fn.DocID = "operator_eq";
fn.Name = "<i>operator ==</i>"; fn.Name = "<i>operator ==</i>";
end end
end end