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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Masy98 2014-09-06 22:03:35 +02:00
commit 029eb3d4fa
38 changed files with 762 additions and 575 deletions

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@ -1,4 +1,4 @@
cmake_minimum_required (VERSION 2.8.2)
cmake_minimum_required (VERSION 2.8.7)
# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
enable_language(CXX C)

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@ -8,8 +8,4 @@
..\MCServer\monsters.ini
MCServer*debug.cmd
*.example.ini
Lua-LICENSE.txt
LuaExpat-license.html
LuaSQLite3-LICENSE.txt
SQLiteCpp-LICENSE.txt
MersenneTwister-LICENSE.txt
ThirdPartyLicenses

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@ -202,7 +202,7 @@ function Explode(Split, Player)
if (#Split ~= 2) then
-- There was more or less than one argument (excluding the "/explode" bit)
-- Send the proper usage to the player and exit
SendMessage(Player, "Usage: /explode [playername]")
Player:SendMessage("Usage: /explode [playername]")
return true
end
@ -213,7 +213,7 @@ function Explode(Split, Player)
if (Explodee:GetName() == Split[2]) then
-- Create an explosion at the same position as they are; see <a href="cWorld.html">API docs</a> for further details of this function
Player:GetWorld():DoExplosionAt(Explodee:GetPosX(), Explodee:GetPosY(), Explodee:GetPosZ(), false, esPlugin)
SendMessageSuccess(Player, Split[2] .. " was successfully exploded")
Player:SendMessageSuccess(Split[2] .. " was successfully exploded")
HasExploded = true;
return true -- Signalize to MCS that we do not need to call this callback for any more players
end
@ -224,7 +224,7 @@ function Explode(Split, Player)
if not(HasExploded) then
-- We have not broken out so far, therefore, the player must not exist, send failure
SendMessageFailure(Player, Split[2] .. " was not found")
Player:SendMessageFailure(Split[2] .. " was not found")
end
return true

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@ -0,0 +1,326 @@
/* reset CSS */
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, font, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td {
margin: 0;
padding: 0;
border: 0;
outline: 0;
font-size: 100%;
vertical-align: baseline;
background: transparent;
}
body {
line-height: 1;
}
ol, ul {
list-style: none;
}
blockquote, q {
quotes: none;
}
/* remember to define focus styles! */
:focus {
outline: 0;
}
/* remove textarea resize at Safari */
textarea {
resize: none;
}
/* remember to highlight inserts somehow! */
ins {
text-decoration: none;
}
del {
text-decoration: line-through;
}
/* tables still need 'cellspacing="0"' in the markup */
table {
border-collapse: collapse;
border-spacing: 0;
}
/*
Origional from http://www.perspectived.com/
Modified by Ben Phelps
Made for FakeTruth - MCServer
*/
/* Basic ---------------------------------------- */
.clear { clear: both; }
body {
background: white;
font-family: Arial, Helvetica, sans-serif;
font-size: 12px;
color: #646464;
text-align: center;
}
#wrapper {
text-align: left;
width: 930px;
margin: 0 auto;
}
/* Logo ---------------------------------------- */
h1 {
margin: 15px 0 10px 5px;
width: 180px;
height: 36px;
background: url(logo.png) no-repeat left top;
}
h1 a {
display: block;
width: 225px;
height: 28px;
}
h1 span { display: none; }
a {
color: #646464;
}
/* Container ---------------------------------------- */
#containerHolder {
background: #eee;
padding: 5px;
}
#container {
background: #fff url(background.gif) repeat-y left top;
border: 1px solid #ddd;
width: 918px;
}
#connectHolder {
background: #eee;
padding: 5px;
margin-bottom:8px;
}
#connect {
border: 1px solid #ddd;
background-color: #fff;
padding:5px;
width: 908px;
}
.pics {
height: 375px;
width: 600px;
}
.pics img {
padding: 5px;
border: 1px solid #ddd;
background-color: #eee;
width: 600px;
height: 375px;
margin-left: 15px;
}
/* Login -------------------------------------- */
#loginLogo {
margin: 0 auto;
margin-top:100px;
width: 180px;
height: 36px;
background-image: url(logo.png);
}
#loginHolder {
background: #eee;
padding: 5px;
width: 310px;
margin: 0 auto;
height: 90px;
margin-top:20px;
}
#login {
padding:10px;
width: 288px;
height: 68px;
border: 1px solid #ddd;
background:#fff;
text-align: left;
}
/* Sidebar ---------------------------------------- */
#sidebar {
width: 179px;
float: left;
}
#sidebar .sideNav { width: 179px; }
#sidebar .sideNav li { border-bottom: 1px solid #ddd; width: 179px; }
#sidebar .sideNav li a {
display: block;
color: #646464;
background: #f6f6f6;
text-decoration: none;
height: 29px;
line-height: 29px;
padding: 0 19px;
width: 141px;
}
#sidebar .sideNav li a:hover { background: #fdfcf6; }
#sidebar .sideNav li a.active, #sidebar .sideNav li a.active:hover {
background: #f0f7fa;
color: #c66653;
}
/* Breadcrumb ---------------------------------------- */
h2 {
width: 718px;
float: right;
color: #646464;
font-size: 16px;
line-height: 16px;
font-weight: bold;
margin: 20px 0 0 0;
padding: 0 0 10px 0;
border-bottom: 1px solid #ddd;
}
h2 a {
color: #646464;
text-decoration: none;
}
h2 a.active { color: #c66653; }
h2 a:hover { text-decoration: underline; }
/* Content ---------------------------------------- */
#main {
width: 700px;
float: right;
padding: 0 19px 0 0;
}
#main p {
padding: 10px;
}
h3 {
font-size: 14px;
line-height: 14px;
font-weight: bold;
color: #5494af;
padding: 0 0 0 10px;
margin: 20px 0 10px;
}
h4 {
padding: 0 0 0 10px;
margin: 20px 0 10px;
}
#main ul {
padding: 0 0 0 10px;
list-style-type: circle;
list-style-position: inside;
}
#main table {
border-top: 1px solid #ddd;
width: 700px;
}
#main table tr th {
text-align: left;
background: #f6f6f6;
padding: 0px 20px;
height: 20px;
line-height: 20px;
border-bottom: 1px solid #ddd;
}
#main table tr td {
background: #f6f6f6;
padding: 0px 20px;
height: 29px;
line-height: 29px;
border-bottom: 1px solid #ddd;
}
#main table tr.odd td {
background: #fbfbfb;
}
#main table tr:hover td { background: #fdfcf6; }
#main table .action {
text-align: right;
padding: 0 20px 0 10px;
}
#main table tr .action a { margin: 0 0 0 10px; text-decoration: none; color: #9b9b9b; }
#main table tr:hover .action .edit { color: #c5a059; }
#main table tr:hover .action .delete { color: #a02b2b; }
#main table tr:hover .action .view { color: #55a34a; }
#main table tr:hover .action a:hover { text-decoration: underline; }
fieldset {
border: 1px solid #ddd;
padding: 19px;
margin: 0 0 20px 0;
background: #fbfbfb;
}
form p { margin: 0 0 14px 0; float: left; width: 100%; }
label {
display: block;
width: 100%;
margin: 0 0 7px 0;
line-height: 12px;
}
/* Footer ---------------------------------------- */
#footer {
margin: 10px 0 30px 0;
font-size: 11px;
line-height: 11px;
color: #9B9B9B;
padding: 0 0 0 5px;
}
#footer a { color: #9B9B9B; }
#footer a:hover { text-decoration: none; }

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@ -0,0 +1,25 @@
<html>
<head>
<title>MCServer WebAdmin - Login</title>
<meta charset="UTF-8">
<link rel="icon" href="favicon.ico">
<style type="text/css">
header {
margin: 0 auto;
text-align: center;
vertical-align: middle;
}
</style>
</head>
<body>
<header>
<img src="mc-logo.png" alt="MCServer Logo" class="logo">
<h1>MCServer - WebAdmin</h1>
<form method="get" action="webadmin/">
<input type="submit" value="Log in">
</form>
</header>
</body>
</html>

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@ -205,6 +205,15 @@ macro(enable_profile)
endif()
endmacro()
#this is a hack because we can't use cmake 2.8.10 because of travis
macro(get_clang_version)
execute_process(
COMMAND "${CMAKE_CXX_COMPILER}" "--version"
OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX MATCH "version ([0-9]\\.[0-9])" x ${CLANG_VERSION_OUTPUT})
set(CLANG_VERSION ${CMAKE_MATCH_1})
endmacro()
macro(set_exe_flags)
# Remove disabling the maximum warning level:
# clang does not like a command line that reads -Wall -Wextra -w -Wall -Wextra and does not output any warnings
@ -223,17 +232,29 @@ macro(set_exe_flags)
add_flags_cxx("-ffast-math")
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
get_clang_version()
if ("${CLANG_VERSION}" VERSION_LESS 3.0)
message(FATAL_ERROR "MCServer requires clang version 3.0 or higher, version is ${CLANG_VERSION}")
endif()
# clang does not provide the __extern_always_inline macro and a part of libm depends on this when using fast-math
add_flags_cxx("-D__extern_always_inline=inline")
add_flags_cxx("-Werror -Weverything -Wno-c++98-compat-pedantic -Wno-string-conversion")
add_flags_cxx("-Wno-error=switch-enum -Wno-documentation -Wno-exit-time-destructors")
add_flags_cxx("-Wno-error=switch-enum -Wno-exit-time-destructors")
add_flags_cxx("-Wno-error=sign-conversion -Wno-error=conversion -Wno-padded")
add_flags_cxx("-Wno-error=deprecated -Wno-error=weak-vtables -Wno-error=float-equal")
add_flags_cxx("-Wno-error=missing-prototypes -Wno-error=non-virtual-dtor")
add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=shadow -Wno-error=old-style-cast")
add_flags_cxx("-Wno-error=exit-time-destructors -Wno-error=missing-variable-declarations")
add_flags_cxx("-Wno-error=global-constructors -Wno-implicit-fallthrough")
add_flags_cxx("-Wno-error=extra-semi -Wno-weak-vtables -Wno-switch-enum")
add_flags_cxx("-Wno-error=shadow -Wno-error=old-style-cast -Wno-error=global-constructors")
add_flags_cxx("-Wno-error=exit-time-destructors")
add_flags_cxx("-Wno-weak-vtables -Wno-switch-enum")
if ("${CLANG_VERSION}" VERSION_GREATER 3.0)
# flags that are not present in 3.0
add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=missing-variable-declarations")
add_flags_cxx("-Wno-implicit-fallthrough -Wno-error=extra-semi")
endif()
if ("${CLANG_VERSION}" VERSION_GREATER 3.1)
# flags introduced in 3.2
add_flags_cxx("-Wno-documentation")
endif()
endif()
endif()

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@ -15,6 +15,7 @@
cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(a_BlockType, a_X, a_Y, a_Z, a_World)
{
ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
}

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@ -71,7 +71,7 @@ cChunk::cChunk(
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
) :
m_IsValid(false),
m_Presence(cpInvalid),
m_IsLightValid(false),
m_IsDirty(false),
m_IsSaving(false),
@ -165,12 +165,23 @@ cChunk::~cChunk()
void cChunk::SetValid(void)
void cChunk::SetPresence(cChunk::ePresence a_Presence)
{
m_Presence = a_Presence;
if (a_Presence == cpPresent)
{
m_IsValid = true;
m_World->GetChunkMap()->ChunkValidated();
}
}
void cChunk::SetShouldGenerateIfLoadFailed(bool a_ShouldGenerateIfLoadFailed)
{
m_ShouldGenerateIfLoadFailed = a_ShouldGenerateIfLoadFailed;
}
@ -178,6 +189,9 @@ void cChunk::SetValid(void)
void cChunk::MarkRegenerating(void)
{
// Set as queued again:
SetPresence(cpQueued);
// Tell all clients attached to this chunk that they want this chunk:
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@ -191,7 +205,11 @@ void cChunk::MarkRegenerating(void)
bool cChunk::CanUnload(void)
{
return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
return
m_LoadedByClient.empty() && // The chunk is not used by any client
!m_IsDirty && // The chunk has been saved properly or hasn't been touched since the load / gen
(m_StayCount == 0) && // The chunk is not in a ChunkStay
(m_Presence != cpQueued) ; // The chunk is not queued for loading / generating (otherwise multi-load / multi-gen could occur)
}
@ -223,7 +241,7 @@ void cChunk::MarkSaved(void)
void cChunk::MarkLoaded(void)
{
m_IsDirty = false;
SetValid();
SetPresence(cpPresent);
}
@ -232,12 +250,17 @@ void cChunk::MarkLoaded(void)
void cChunk::MarkLoadFailed(void)
{
if (m_IsValid)
{
return;
}
ASSERT(m_Presence == cpQueued);
m_HasLoadFailed = true;
// If the chunk is marked as needed, generate it:
if (m_ShouldGenerateIfLoadFailed)
{
m_World->GetGenerator().QueueGenerateChunk(m_PosX, m_PosZ, false);
}
else
{
m_Presence = cpInvalid;
}
}
@ -246,6 +269,8 @@ void cChunk::MarkLoadFailed(void)
void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
ASSERT(m_Presence == cpPresent);
a_Callback.HeightMap(&m_HeightMap);
a_Callback.BiomeData(&m_BiomeMap);
@ -272,6 +297,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
{
ASSERT(a_SetChunkData.IsHeightMapValid());
ASSERT(a_SetChunkData.AreBiomesValid());
ASSERT(IsQueued());
memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap));
memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap));
@ -317,7 +343,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
CreateBlockEntities();
// Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
SetValid();
SetPresence(cpPresent);
// Wake up all simulators for their respective blocks:
WakeUpSimulators();
@ -1319,11 +1345,11 @@ void cChunk::CreateBlockEntities(void)
case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
if (!HasBlockEntityAt(x + m_PosX * Width, y, z + m_PosZ * Width))
{
m_BlockEntities.push_back(cBlockEntity::CreateByBlockType(
BlockType, GetMeta(x, y, z),
x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World
x + m_PosX * Width, y, z + m_PosZ * Width, m_World
));
}
break;
@ -3152,7 +3178,7 @@ void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a
Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ)
{
return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ);
return Vector3i(m_PosX * Width + a_RelX, a_RelY, m_PosZ * Width + a_RelZ);
}

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@ -66,6 +66,14 @@ class cChunk :
public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
{
public:
/** Represents the presence state of the chunk */
enum ePresence
{
cpInvalid, /**< The chunk is not present at all and is not queued in the loader / generator */
cpQueued, /**< The chunk is not present, but is queued for loading / generation */
cpPresent, /**< The chunk is present */
};
cChunk(
int a_ChunkX, int a_ChunkZ, // Chunk coords
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
@ -75,11 +83,25 @@ public:
cChunk(cChunk & other);
~cChunk();
bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight()
void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk
bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved
bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then
/** Returns true iff the chunk block data is valid (loaded / generated) */
bool IsValid(void) const {return (m_Presence == cpPresent); }
/** Returns true iff the chunk is in the queue for loading / generating */
bool IsQueued(void) const {return (m_Presence == cpQueued); }
/** Sets the chunk's presence.
Wakes up any calls to cChunkMap::GetHeight() when setting to cpPresent. */
void SetPresence(ePresence a_Presence);
/** Called to indicate whether the chunk should be queued in the generator if it fails to load. Set by cChunkMap::GetChunk(). */
void SetShouldGenerateIfLoadFailed(bool a_ShouldGenerateIfLoadFailed);
/** Marks all clients attached to this chunk as wanting this chunk. Also sets presence to cpQueued. */
void MarkRegenerating(void);
/** Returns true iff the chunk has changed since it was last saved. */
bool IsDirty(void) const {return m_IsDirty; }
bool CanUnload(void);
bool IsLightValid(void) const {return m_IsLightValid; }
@ -94,7 +116,10 @@ public:
void MarkSaving(void); // Marks the chunk as being saved.
void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
/** Marks the chunk as failed to load.
If m_ShouldGenerateIfLoadFailed is set, queues the chunk for generating. */
void MarkLoadFailed(void);
/** Gets all chunk data, calls the a_Callback's methods for each data type */
void GetAllData(cChunkDataCallback & a_Callback);
@ -135,7 +160,6 @@ public:
void TickBlock(int a_RelX, int a_RelY, int a_RelZ);
int GetPosX(void) const { return m_PosX; }
int GetPosY(void) const { return m_PosY; }
int GetPosZ(void) const { return m_PosZ; }
cWorld * GetWorld(void) const { return m_World; }
@ -434,7 +458,12 @@ private:
typedef std::vector<sSetBlockQueueItem> sSetBlockQueueVector;
bool m_IsValid; // True if the chunk is loaded / generated
/** Holds the presence status of the chunk - if it is present, or in the loader / generator queue, or unloaded */
ePresence m_Presence;
/** If the chunk fails to load, should it be queued in the generator or reset back to invalid? */
bool m_ShouldGenerateIfLoadFailed;
bool m_IsLightValid; // True if the blocklight and skylight are calculated
bool m_IsDirty; // True if the chunk has changed since it was last saved
bool m_IsSaving; // True if the chunk is being saved
@ -453,7 +482,7 @@ private:
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
int m_StayCount;
int m_PosX, m_PosY, m_PosZ;
int m_PosX, m_PosZ;
cWorld * m_World;
cChunkMap * m_ChunkMap;

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@ -145,8 +145,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk(a_ChunkX, a_ChunkZ);
if (Layer == NULL)
@ -160,9 +159,11 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
{
return NULL;
}
if (!(Chunk->IsValid()))
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, true);
Chunk->SetPresence(cChunk::cpQueued);
Chunk->SetShouldGenerateIfLoadFailed(true);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
}
return Chunk;
}
@ -173,7 +174,8 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk(a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
@ -186,9 +188,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkZ)
{
return NULL;
}
if (!(Chunk->IsValid()))
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, false);
Chunk->SetPresence(cChunk::cpQueued);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
}
return Chunk;
@ -200,7 +203,8 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
@ -1009,6 +1013,17 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blo
bool cChunkMap::IsChunkQueued(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
return (Chunk != NULL) && Chunk->IsQueued();
}
bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
@ -2332,48 +2347,6 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ)
/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
// Internal error
return false;
}
if (Chunk->IsValid())
{
// Already loaded
return true;
}
if (Chunk->HasLoadFailed())
{
// Already tried loading and it failed
return false;
}
}
return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkZ);
}
/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
{
for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
{
LoadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - a_Chunks[]
}
void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);

View File

@ -133,6 +133,9 @@ public:
/** Copies the chunk's blocktypes into a_Blocks; returns true if successful */
bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks);
/** Returns true iff the chunk is in the loader / generator queue. */
bool IsChunkQueued(int a_ChunkX, int a_ChunkZ);
bool IsChunkValid (int a_ChunkX, int a_ChunkZ);
bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ);
int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated
@ -278,12 +281,6 @@ public:
/** Touches the chunk, causing it to be loaded or generated */
void TouchChunk(int a_ChunkX, int a_ChunkZ);
/** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
/** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
void LoadChunks(const cChunkCoordsList & a_Chunks);
/** Marks the chunk as failed-to-load */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);

View File

@ -1670,7 +1670,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true);
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false);
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();

View File

@ -227,7 +227,7 @@ cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_Cache
cBioGenMulticache::~cBioGenMulticache()
{
for (std::vector<cBiomeGen*>::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
{
delete *it;
}
@ -251,7 +251,7 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa
void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile)
{
for (std::vector<cBiomeGen*>::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
{
cBiomeGen * tmp = *it;
tmp->InitializeBiomeGen(a_IniFile);

View File

@ -95,8 +95,12 @@ public:
~cBioGenMulticache();
protected:
typedef std::vector<cBiomeGen *> cBiomeGens;
size_t m_CachesLength;
std::vector<cBiomeGen*> m_Caches;
cBiomeGens m_Caches;
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;

View File

@ -112,6 +112,8 @@ void cChunkGenerator::Stop(void)
void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate)
{
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
{
cCSLock Lock(m_CS);
@ -283,6 +285,7 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_PluginInterface != NULL);
ASSERT(m_ChunkSink != NULL);
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
m_PluginInterface->CallHookChunkGenerating(ChunkDesc);

View File

@ -106,6 +106,10 @@ public:
If this callback returns false, the chunk is not generated.
*/
virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0;
/** Called to check whether the specified chunk is in the queued state.
Currently used only in Debug-mode asserts. */
virtual bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) = 0;
} ;

View File

@ -230,10 +230,13 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
int MultiCacheLength = a_IniFile.GetValueSetI("Generator", "BiomeGenMultiCacheLength", 4);
if (CacheSize > 0)
if (CacheSize <= 0)
{
return;
}
int MultiCacheLength = a_IniFile.GetValueSetI("Generator", "BiomeGenMultiCacheLength", 4);
if (CacheSize < 4)
{
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
@ -252,8 +255,6 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize);
}
}
}

View File

@ -1355,6 +1355,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
cPacketizer Pkt(*this, 0x33);
Pkt.WriteInt(a_BlockX);

View File

@ -71,7 +71,9 @@ public:
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
@ -82,6 +84,8 @@ public:
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@ -93,10 +97,9 @@ public:
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
@ -105,12 +108,9 @@ public:
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;

View File

@ -44,7 +44,6 @@ cSetChunkData::cSetChunkData(
// Check the params' validity:
ASSERT(a_BlockTypes != NULL);
ASSERT(a_BlockMetas != NULL);
ASSERT(a_Biomes != NULL);
// Copy block types and metas:
memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes));

View File

@ -131,8 +131,24 @@ bool cWebAdmin::Start(void)
m_TemplateScript.RegisterAPILibs();
if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua"))
{
LOGWARN("Could not load WebAdmin template \"%s\", using default template.", FILE_IO_PREFIX "webadmin/template.lua");
LOGWARN("Could not load WebAdmin template \"%s\". WebAdmin disabled!", FILE_IO_PREFIX "webadmin/template.lua");
m_TemplateScript.Close();
m_HTTPServer.Stop();
return false;
}
if (!LoadLoginTemplate())
{
LOGWARN("Could not load WebAdmin login template \"%s\", using fallback template.", FILE_IO_PREFIX "webadmin/login_template.html");
// Sets the fallback template:
m_LoginTemplate = \
"<h1>MCServer WebAdmin</h1>" \
"<center>" \
"<form method='get' action='webadmin/'>" \
"<input type='submit' value='Log in'>" \
"</form>" \
"</center>";
}
m_IsRunning = m_HTTPServer.Start(*this);
@ -159,6 +175,28 @@ void cWebAdmin::Stop(void)
bool cWebAdmin::LoadLoginTemplate(void)
{
cFile File(FILE_IO_PREFIX "webadmin/login_template.html", cFile::fmRead);
if (!File.IsOpen())
{
return false;
}
AString TemplateContent;
if (File.ReadRestOfFile(TemplateContent) == -1)
{
return false;
}
m_LoginTemplate = TemplateContent;
return true;
}
void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
{
if (!a_Request.HasAuth())
@ -298,17 +336,11 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
void cWebAdmin::HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
{
UNUSED(a_Request);
static const char LoginForm[] = \
"<h1>MCServer WebAdmin</h1>" \
"<center>" \
"<form method='get' action='webadmin/'>" \
"<input type='submit' value='Log in'>" \
"</form>" \
"</center>";
cHTTPResponse Resp;
Resp.SetContentType("text/html");
a_Connection.Send(Resp);
a_Connection.Send(LoginForm, sizeof(LoginForm) - 1);
a_Connection.Send(m_LoginTemplate);
a_Connection.FinishResponse();
}
@ -316,6 +348,94 @@ void cWebAdmin::HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest &
void cWebAdmin::HandleFileRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
{
AString FileURL = a_Request.GetURL();
std::replace(FileURL.begin(), FileURL.end(), '\\', '/');
// Remove all leading backslashes:
if (FileURL[0] == '/')
{
size_t FirstCharToRead = FileURL.find_first_not_of('/');
if (FirstCharToRead != AString::npos)
{
FileURL = FileURL.substr(FirstCharToRead);
}
}
// Remove all "../" strings:
ReplaceString(FileURL, "../", "");
bool LoadedSuccessfull = false;
AString Content = "<h2>404 Not Found</h2>";
AString Path = Printf(FILE_IO_PREFIX "webadmin/files/%s", FileURL.c_str());
if (cFile::IsFile(Path))
{
cFile File(Path, cFile::fmRead);
AString FileContent;
if (File.IsOpen() && (File.ReadRestOfFile(FileContent) != -1))
{
LoadedSuccessfull = true;
Content = FileContent;
}
}
// Find content type (The currently method is very bad. We should change it later)
AString ContentType = "text/html";
size_t LastPointPosition = Path.find_last_of('.');
if (LoadedSuccessfull && (LastPointPosition != AString::npos) && (LastPointPosition < Path.length()))
{
AString FileExtension = Path.substr(LastPointPosition + 1);
ContentType = GetContentTypeFromFileExt(FileExtension);
}
// Send the response:
cHTTPResponse Resp;
Resp.SetContentType(ContentType);
a_Connection.Send(Resp);
a_Connection.Send(Content);
a_Connection.FinishResponse();
}
AString cWebAdmin::GetContentTypeFromFileExt(const AString & a_FileExtension)
{
static bool IsInitialized = false;
static std::map<AString, AString> ContentTypeMap;
if (!IsInitialized)
{
// Initialize the ContentTypeMap:
ContentTypeMap["png"] = "image/png";
ContentTypeMap["fif"] = "image/fif";
ContentTypeMap["gif"] = "image/gif";
ContentTypeMap["jpeg"] = "image/jpeg";
ContentTypeMap["jpg"] = "image/jpeg";
ContentTypeMap["jpe"] = "image/jpeg";
ContentTypeMap["tiff"] = "image/tiff";
ContentTypeMap["ico"] = "image/ico";
ContentTypeMap["csv"] = "image/comma-separated-values";
ContentTypeMap["css"] = "text/css";
ContentTypeMap["js"] = "text/javascript";
ContentTypeMap["txt"] = "text/plain";
ContentTypeMap["rtx"] = "text/richtext";
ContentTypeMap["xml"] = "text/xml";
}
AString FileExtension = StrToLower(a_FileExtension);
if (ContentTypeMap.find(a_FileExtension) == ContentTypeMap.end())
{
return "text/html";
}
return ContentTypeMap[FileExtension];
}
sWebAdminPage cWebAdmin::GetPage(const HTTPRequest & a_Request)
{
sWebAdminPage Page;
@ -382,6 +502,7 @@ AString cWebAdmin::GetDefaultPage(void)
AString cWebAdmin::GetBaseURL( const AString& a_URL)
{
return GetBaseURL(StringSplit(a_URL, "/"));
@ -528,7 +649,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest &
}
else
{
// TODO: Handle other requests
HandleFileRequest(a_Connection, a_Request);
}
// Delete any request data assigned to the request:
@ -551,4 +672,3 @@ void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, size_t a_Size)

View File

@ -116,6 +116,9 @@ public:
/** Stops the HTTP server, if it was started. */
void Stop(void);
/** Loads the login template. Returns true if the loading succeeds, false if not. */
bool LoadLoginTemplate(void);
void AddPlugin(cWebPlugin * a_Plugin);
void RemovePlugin(cWebPlugin * a_Plugin);
@ -146,6 +149,9 @@ public:
/** Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) */
static AString GetBaseURL(const AStringVector & a_URLSplit);
/** Returns the content type from the file extension. If the extension isn't in the list, the function returns "text/html" */
static AString GetContentTypeFromFileExt(const AString & a_FileExtension);
protected:
/** Common base class for request body data handlers */
class cRequestData
@ -205,6 +211,9 @@ protected:
/** The Lua template script to provide templates: */
cLuaState m_TemplateScript;
/** The template that provides the login site: */
AString m_LoginTemplate;
/** The HTTP server which provides the underlying HTTP parsing, serialization and events */
cHTTPServer m_HTTPServer;
@ -214,6 +223,9 @@ protected:
/** Handles requests for the root page */
void HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
/** Handles requests for a file */
void HandleFileRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
// cHTTPServer::cCallbacks overrides:
virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override;
virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) override;

View File

@ -2374,6 +2374,8 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData)
{
ASSERT(IsChunkQueued(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ()));
// Validate biomes, if needed:
if (!a_SetChunkData->AreBiomesValid())
{
@ -2463,6 +2465,15 @@ bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockT
bool cWorld::IsChunkQueued(int a_ChunkX, int a_ChunkZ) const
{
return m_ChunkMap->IsChunkQueued(a_ChunkX, a_ChunkZ);
}
bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
{
return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ);
@ -2787,24 +2798,6 @@ void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ)
bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkZ);
}
void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
{
m_ChunkMap->LoadChunks(a_Chunks);
}
void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ);
@ -3520,6 +3513,15 @@ bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(int a_ChunkX, int a_ChunkZ)
bool cWorld::cChunkGeneratorCallbacks::IsChunkQueued(int a_ChunkX, int a_ChunkZ)
{
return m_World->IsChunkQueued(a_ChunkX, a_ChunkZ);
}
bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
{
return m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ);

View File

@ -279,7 +279,12 @@ public:
/** Gets the chunk's blocks, only the block types */
bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
/** Returns true iff the chunk is in the loader / generator queue. */
bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) const;
/** Returns true iff the chunk is present and valid. */
bool IsChunkValid(int a_ChunkX, int a_ChunkZ) const;
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
/** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
@ -358,12 +363,6 @@ public:
/** Touches the chunk, causing it to be loaded or generated */
void TouchChunk(int a_ChunkX, int a_ChunkZ);
/** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
/** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
void LoadChunks(const cChunkCoordsList & a_Chunks);
/** Marks the chunk as failed-to-load: */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
@ -822,6 +821,7 @@ private:
virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override;
virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override;
virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override;
virtual bool IsChunkQueued (int a_ChunkX, int a_ChunkZ) override;
// cPluginInterface overrides:
virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override;

View File

@ -283,37 +283,37 @@ bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
bool AllowsFriendlyFire = true, CanSeeFriendlyInvisible = false;
int CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
Name = a_NBT.GetInt(CurrLine);
Name = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
DisplayName = a_NBT.GetInt(CurrLine);
DisplayName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Prefix");
if (CurrLine >= 0)
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
Prefix = a_NBT.GetInt(CurrLine);
Prefix = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Suffix");
if (CurrLine >= 0)
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
Suffix = a_NBT.GetInt(CurrLine);
Suffix = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
if (CurrLine >= 0)
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
AllowsFriendlyFire = (a_NBT.GetInt(CurrLine) != 0);
}
CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
if (CurrLine >= 0)
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
CanSeeFriendlyInvisible = (a_NBT.GetInt(CurrLine) != 0);
}

View File

@ -323,7 +323,13 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
return false;
}
int Sections = a_NBT.FindChildByName(Level, "Sections");
if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List))
{
LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
eTagType SectionsType = a_NBT.GetChildrenType(Sections);
if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End))
{
LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
@ -589,7 +595,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
// Get the BlockEntity's position
int x, y, z;
if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z))
if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z) || (y < 0) || (y >= cChunkDef::Height))
{
LOGWARNING("Bad block entity, missing the coords. Will be ignored.");
continue;
@ -617,6 +623,8 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
// Load the specific BlockEntity type:
switch (a_BlockType)
{
@ -2815,7 +2823,7 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
}
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
unsigned ChunkOffset = ChunkLocation >> 8;
if (ChunkOffset <= 2)
if (ChunkOffset < 2)
{
return false;
}

View File

@ -141,9 +141,11 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
{
m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkZ, a_Generate));
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@ -153,6 +155,8 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate)
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@ -163,7 +167,7 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ)
{
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkZ, true));
m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ));
}
@ -242,22 +246,14 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
sChunkLoad ToLoad(0, 0, false);
cChunkCoords ToLoad(0, 0);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ))
if (ShouldLoad)
{
if (ToLoad.m_Generate)
{
// The chunk couldn't be loaded, generate it:
m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ, false);
return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
else
{
// TODO: Notify the world that the load has failed:
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
}
return ShouldLoad;
return false;
}
@ -285,11 +281,7 @@ bool cWorldStorage::SaveOneChunk(void)
bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
// Already loaded (can happen, since the queue is async)
return true;
}
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
cChunkCoords Coords(a_ChunkX, a_ChunkZ);

View File

@ -64,12 +64,9 @@ public:
cWorldStorage(void);
~cWorldStorage();
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ);
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
@ -84,38 +81,10 @@ public:
protected:
struct sChunkLoad
{
int m_ChunkX;
int m_ChunkZ;
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
sChunkLoad(int a_ChunkX, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
bool operator ==(const sChunkLoad other) const
{
return (
(this->m_ChunkX == other.m_ChunkX) &&
(this->m_ChunkZ == other.m_ChunkZ)
);
}
} ;
struct FuncTable
{
static void Delete(sChunkLoad) {}
static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new)
{
a_orig.m_Generate |= a_new.m_Generate;
}
};
typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue;
cWorld * m_World;
AString m_StorageSchemaName;
sChunkLoadQueue m_LoadQueue;
cChunkCoordsQueue m_LoadQueue;
cChunkCoordsQueue m_SaveQueue;
/// All the storage schemas (all used for loading)
@ -124,6 +93,10 @@ protected:
/// The one storage schema used for saving
cWSSchema * m_SaveSchema;
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
void InitSchemas(int a_StorageCompressionFactor);
virtual void Execute(void) override;