1
0

Fixed lever and button powering direction

This commit is contained in:
Tiger Wang 2014-05-04 14:00:59 +01:00
parent bbc5faa723
commit 027efe09ea

View File

@ -9,6 +9,8 @@
#include "../Entities/Pickup.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
#include "../Blocks/BlockButton.h"
#include "../Blocks/BlockLever.h"
#include "../Piston.h"
@ -434,16 +436,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_RelBlockX, int a_R
void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
if (IsLeverOn(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (IsLeverOn(Meta))
{
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, cBlockLeverHandler::BlockMetaDataToBlockFace(Meta));
}
}
@ -484,16 +481,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl
void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
if (IsButtonOn(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (IsButtonOn(Meta))
{
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, cBlockButtonHandler::BlockMetaDataToBlockFace(Meta));
}
}