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Add 'Meta < 3' to Cauldron

This commit is contained in:
Howaner 2014-02-20 17:45:18 +01:00
parent 191a08fc32
commit 01c01bac37

View File

@ -28,15 +28,18 @@ public:
{ {
case E_ITEM_WATER_BUCKET: case E_ITEM_WATER_BUCKET:
{ {
a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 ); if (Meta < 3)
a_Player->GetInventory().RemoveOneEquippedItem(); {
cItem NewItem(E_ITEM_BUCKET, 1); a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
a_Player->GetInventory().AddItem(NewItem); a_Player->GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_BUCKET, 1);
a_Player->GetInventory().AddItem(NewItem);
}
break; break;
} }
case E_ITEM_GLASS_BOTTLE: case E_ITEM_GLASS_BOTTLE:
{ {
if( Meta > 0 ) if (Meta > 0)
{ {
a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta); a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().RemoveOneEquippedItem();