Player can sit in minecarts (but not move them yet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
55326ee2a7
commit
01b24d73ea
|
@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/03/13 14:57:13.
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** Generated automatically by tolua++-1.0.92 on 03/03/13 20:02:17.
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*/
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#ifndef __cplusplus
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@ -5046,6 +5046,39 @@ static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: AddSpeed of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed00
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static int tolua_AllToLua_cEntity_AddSpeed00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
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const Vector3d* a_AddSpeed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL);
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#endif
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{
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self->AddSpeed(*a_AddSpeed);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'AddSpeed'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetUniqueID of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00
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static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S)
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@ -22073,6 +22106,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
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tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
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tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
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tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed00);
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tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00);
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tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
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tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/03/13 14:57:13.
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** Generated automatically by tolua++-1.0.92 on 03/03/13 20:02:18.
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*/
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/* Exported function */
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@ -1918,6 +1918,18 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
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void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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(*itr)->SendAttachEntity(a_Entity, a_Vehicle);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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@ -207,6 +207,7 @@ public:
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void CalculateLighting(); // Recalculate right now
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void CalculateHeightmap();
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void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
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void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
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@ -274,6 +274,21 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
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void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle);
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}
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void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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@ -45,6 +45,8 @@ public:
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cChunkMap(cWorld* a_World );
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~cChunkMap();
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void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
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/// Broadcasts an a_Player's animation to all clients in the chunk where a_Player is
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void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
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@ -1048,9 +1048,24 @@ void cClientHandle::HandleUpdateSign(
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void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
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{
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// TODO: Let plugins interfere via a hook
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if (!a_IsLeftClick)
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{
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// TODO: we don't handle right-clicking yet
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class cRclkEntity : public cEntityCallback
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{
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cPlayer & m_Player;
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virtual bool Item(cEntity * a_Entity) override
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{
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a_Entity->OnRightClicked(m_Player);
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return true;
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}
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public:
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cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
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} Callback (*m_Player);
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cWorld * World = m_Player->GetWorld();
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World->DoWithEntityByID(a_TargetEntityID, Callback);
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return;
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}
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@ -1449,6 +1464,15 @@ void cClientHandle::SendEntHeadLook(const cEntity & a_Entity)
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void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
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}
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void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
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{
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m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
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@ -82,6 +82,7 @@ public:
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bool IsDestroyed (void) const { return (m_State == csDestroyed); }
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bool IsDestroying(void) const { return (m_State == csDestroying); }
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void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
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void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
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void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
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@ -24,6 +24,8 @@ cCriticalSection cEntity::m_CSCount;
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cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
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: m_UniqueID(0)
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, m_AttachedTo(NULL)
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, m_Attachee(NULL)
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, m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
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, m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
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, m_ChunkX(0)
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@ -57,6 +59,15 @@ cEntity::~cEntity()
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this
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);
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if (m_AttachedTo != NULL)
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{
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Detach();
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}
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if (m_Attachee != NULL)
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{
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m_Attachee->Detach();
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}
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if (!m_bDestroyed || !m_bRemovedFromChunk)
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{
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LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
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@ -213,8 +224,55 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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UNUSED(a_TickRandom);
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if (m_AttachedTo != NULL)
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{
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if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
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{
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SetPosition(m_AttachedTo->GetPosition());
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}
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}
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else
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{
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HandlePhysics(a_Dt);
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}
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}
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void cEntity::AttachTo(cEntity * a_AttachTo)
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{
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if (m_AttachedTo == a_AttachTo)
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{
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// Already attached to that entity, nothing to do here
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return;
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}
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// Detach from any previous entity:
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Detach();
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// Attach to the new entity:
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m_AttachedTo = a_AttachTo;
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a_AttachTo->m_Attachee = this;
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m_World->BroadcastAttachEntity(*this, a_AttachTo);
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}
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void cEntity::Detach(void)
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{
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if (m_AttachedTo == NULL)
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{
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// Attached to no entity, our work is done
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return;
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}
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m_AttachedTo->m_Attachee = NULL;
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m_AttachedTo = NULL;
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m_World->BroadcastAttachEntity(*this, NULL);
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}
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@ -271,6 +329,15 @@ void cEntity::SetRoll( float a_Roll )
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void cEntity::AddSpeed(const Vector3d & a_AddSpeed)
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{
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m_Speed += a_AddSpeed;
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}
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//////////////////////////////////////////////////////////////////////////
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// Get look vector (this is NOT a rotation!)
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Vector3f cEntity::GetLookVector(void) const
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@ -37,6 +37,7 @@
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class cWorld;
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class cReferenceManager;
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class cClientHandle;
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class cPlayer;
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class MTRand;
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@ -130,6 +131,8 @@ public:
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void SetRotation(float a_Rotation);
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void SetPitch (float a_Pitch);
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void SetRoll (float a_Roll);
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void AddSpeed(const Vector3d & a_AddSpeed);
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// tolua_end
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inline int GetUniqueID(void) const { return m_UniqueID; } // tolua_export
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|
@ -147,6 +150,12 @@ public:
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*/
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virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); }
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||||
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||||
/// Attaches to the specified entity; detaches from any previous one first
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void AttachTo(cEntity * a_AttachTo);
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||||
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||||
/// Detaches from the currently attached entity, if any
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||||
void Detach(void);
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||||
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||||
void WrapRotation();
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||||
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||||
// tolua_begin
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||||
|
@ -160,8 +169,11 @@ public:
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|||
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||||
// tolua_end
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||||
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||||
/// Called when the specified player right-clicks this entity
|
||||
virtual void OnRightClicked(cPlayer & a_Player) {};
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||||
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||||
protected:
|
||||
virtual void Destroyed() {} // Called after the entity has been destroyed
|
||||
virtual void Destroyed(void) {} // Called after the entity has been destroyed
|
||||
|
||||
void SetWorld(cWorld * a_World) { m_World = a_World; }
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||||
void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
|
||||
|
@ -176,6 +188,12 @@ protected:
|
|||
|
||||
int m_UniqueID;
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||||
|
||||
/// The entity to which this entity is attached (vehicle), NULL if none
|
||||
cEntity * m_AttachedTo;
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||||
|
||||
/// The entity which is attached to this entity (rider), NULL if none
|
||||
cEntity * m_Attachee;
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||||
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||||
cReferenceManager* m_Referencers;
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||||
cReferenceManager* m_References;
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||||
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||||
|
|
|
@ -54,19 +54,21 @@ public:
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}
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||||
}
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||||
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||||
cMinecart::ePayload Payload = cMinecart::mpNone;
|
||||
double x = (double)a_BlockX + 0.5;
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||||
double y = (double)a_BlockY + 0.5;
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||||
double z = (double)a_BlockZ + 0.5;
|
||||
cMinecart * Minecart = NULL;
|
||||
switch (m_ItemType)
|
||||
{
|
||||
case E_ITEM_MINECART: Payload = cMinecart::mpNone; break;
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||||
case E_ITEM_CHEST_MINECART: Payload = cMinecart::mpChest; break;
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||||
case E_ITEM_FURNACE_MINECART: Payload = cMinecart::mpFurnace; break;
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||||
case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break;
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||||
case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break;
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||||
case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace(x, y, z); break;
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled minecart item");
|
||||
return false;
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||||
}
|
||||
} // switch (m_ItemType)
|
||||
cMinecart * Minecart = new cMinecart(Payload, (double)a_BlockX + 0.5, a_BlockY, (double)a_BlockZ + 0.5);
|
||||
a_World->AddEntity(Minecart);
|
||||
Minecart->Initialize(a_World);
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||||
return true;
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Minecart.h"
|
||||
#include "World.h"
|
||||
#include "ClientHandle.h"
|
||||
#include "Player.h"
|
||||
|
||||
|
||||
|
||||
|
@ -60,3 +61,89 @@ void cMinecart::Tick(float a_Dt, MTRand & a_TickRandom)
|
|||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cEmptyMinecart:
|
||||
|
||||
cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
|
||||
super(mpNone, a_X, a_Y, a_Z)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if (m_Attachee != NULL)
|
||||
{
|
||||
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
|
||||
{
|
||||
// This player is already sitting in, they want out.
|
||||
a_Player.Detach();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Attachee->IsPlayer())
|
||||
{
|
||||
// Another player is already sitting in here, cannot attach
|
||||
return;
|
||||
}
|
||||
|
||||
// Detach whatever is sitting in this minecart now:
|
||||
m_Attachee->Detach();
|
||||
}
|
||||
|
||||
// Attach the player to this minecart
|
||||
a_Player.AttachTo(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cMinecartWithChest:
|
||||
|
||||
cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
|
||||
super(mpChest, a_X, a_Y, a_Z)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
// Show the chest UI window to the player
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cMinecartWithFurnace:
|
||||
|
||||
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
|
||||
super(mpFurnace, a_X, a_Y, a_Z)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
// Try to power the furnace with whatever the player is holding
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -31,8 +31,6 @@ public:
|
|||
// TODO: Other 1.5 features: hopper, tnt, dispenser, spawner
|
||||
} ;
|
||||
|
||||
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
|
||||
|
||||
// cEntity overrides:
|
||||
virtual void Initialize(cWorld * a_World) override;
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
|
@ -42,6 +40,62 @@ public:
|
|||
|
||||
protected:
|
||||
ePayload m_Payload;
|
||||
|
||||
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cEmptyMinecart :
|
||||
public cMinecart
|
||||
{
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cEmptyMinecart);
|
||||
|
||||
cEmptyMinecart(double a_X, double a_Y, double a_Z);
|
||||
|
||||
// cEntity overrides:
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cMinecartWithChest :
|
||||
public cMinecart
|
||||
{
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecartWithChest);
|
||||
|
||||
cMinecartWithChest(double a_X, double a_Y, double a_Z);
|
||||
|
||||
// cEntity overrides:
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cMinecartWithFurnace :
|
||||
public cMinecart
|
||||
{
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecartWithFurnace);
|
||||
|
||||
cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
|
||||
|
||||
// cEntity overrides:
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -558,6 +558,16 @@ void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
|
|||
|
||||
void cPlayer::MoveTo( const Vector3d & a_NewPos )
|
||||
{
|
||||
if (m_AttachedTo != NULL)
|
||||
{
|
||||
// When attached to an entity, the client sends position packets with weird coords:
|
||||
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
|
||||
Vector3d AddSpeed(a_NewPos);
|
||||
AddSpeed.y = 0;
|
||||
m_AttachedTo->AddSpeed(AddSpeed);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: should do some checks to see if player is not moving through terrain
|
||||
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
|
||||
|
||||
|
|
|
@ -50,6 +50,7 @@ public:
|
|||
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
|
||||
|
||||
// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
|
||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
||||
|
|
|
@ -63,6 +63,7 @@ enum
|
|||
PACKET_ENT_TELEPORT = 0x22,
|
||||
PACKET_ENT_HEAD_LOOK = 0x23,
|
||||
PACKET_ENT_STATUS = 0x26,
|
||||
PACKET_ATTACH_ENTITY = 0x27,
|
||||
PACKET_METADATA = 0x28,
|
||||
PACKET_PRE_CHUNK = 0x32,
|
||||
PACKET_MAP_CHUNK = 0x33,
|
||||
|
@ -122,6 +123,19 @@ cProtocol125::cProtocol125(cClientHandle * a_Client) :
|
|||
|
||||
|
||||
|
||||
void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_ATTACH_ENTITY);
|
||||
WriteInt(a_Entity.GetUniqueID());
|
||||
WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
|
||||
{
|
||||
UNUSED(a_BlockType);
|
||||
|
|
|
@ -27,6 +27,7 @@ public:
|
|||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
|
||||
/// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
|
|
|
@ -88,6 +88,16 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
|
|||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
|
|
|
@ -52,6 +52,7 @@ public:
|
|||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
|
||||
/// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
|
|
|
@ -1245,6 +1245,15 @@ int cWorld::GetHeight( int a_X, int a_Z )
|
|||
|
||||
|
||||
|
||||
void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
|
||||
{
|
||||
return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
|
||||
{
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
|
@ -1862,7 +1871,7 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback &
|
|||
bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
|
||||
{
|
||||
cCSLock Lock(m_CSEntities);
|
||||
for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
|
||||
for (cEntityList::iterator itr = m_AllEntities.begin(), end = m_AllEntities.end(); itr != end; ++itr)
|
||||
{
|
||||
if ((*itr)->GetUniqueID() == a_UniqueID)
|
||||
{
|
||||
|
|
|
@ -97,6 +97,7 @@ public:
|
|||
|
||||
// tolua_end
|
||||
|
||||
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
|
||||
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
|
||||
|
|
Loading…
Reference in New Issue
Block a user