Added BiomeToString() API function.
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src/BiomeDef.cpp
180
src/BiomeDef.cpp
@ -7,6 +7,88 @@
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#include "BiomeDef.h"
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// The "map" used for biome <-> string conversions:
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static struct {
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EMCSBiome m_Biome;
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const char * m_String;
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} g_BiomeMap[] =
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{
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{biOcean, "Ocean"} ,
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{biPlains, "Plains"},
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{biDesert, "Desert"},
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{biExtremeHills, "ExtremeHills"},
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{biForest, "Forest"},
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{biTaiga, "Taiga"},
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{biSwampland, "Swampland"},
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{biRiver, "River"},
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{biNether, "Hell"},
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{biNether, "Nether"},
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{biEnd, "Sky"},
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{biEnd, "End"},
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{biFrozenOcean, "FrozenOcean"},
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{biFrozenRiver, "FrozenRiver"},
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{biIcePlains, "IcePlains"},
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{biIcePlains, "Tundra"},
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{biIceMountains, "IceMountains"},
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{biMushroomIsland, "MushroomIsland"},
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{biMushroomShore, "MushroomShore"},
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{biBeach, "Beach"},
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{biDesertHills, "DesertHills"},
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{biForestHills, "ForestHills"},
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{biTaigaHills, "TaigaHills"},
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{biExtremeHillsEdge, "ExtremeHillsEdge"},
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{biJungle, "Jungle"},
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{biJungleHills, "JungleHills"},
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// Release 1.7 biomes:
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{biJungleEdge, "JungleEdge"},
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{biDeepOcean, "DeepOcean"},
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{biStoneBeach, "StoneBeach"},
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{biColdBeach, "ColdBeach"},
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{biBirchForest, "BirchForest"},
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{biBirchForestHills, "BirchForestHills"},
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{biRoofedForest, "RoofedForest"},
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{biColdTaiga, "ColdTaiga"},
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{biColdTaigaHills, "ColdTaigaHills"},
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{biMegaTaiga, "MegaTaiga"},
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{biMegaTaigaHills, "MegaTaigaHills"},
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{biExtremeHillsPlus, "ExtremeHillsPlus"},
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{biSavanna, "Savanna"},
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{biSavannaPlateau, "SavannaPlateau"},
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{biMesa, "Mesa"},
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{biMesaPlateauF, "MesaPlateauF"},
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{biMesaPlateau, "MesaPlateau"},
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// Release 1.7 variants:
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{biSunflowerPlains, "SunflowerPlains"},
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{biDesertM, "DesertM"},
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{biExtremeHillsM, "ExtremeHillsM"},
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{biFlowerForest, "FlowerForest"},
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{biTaigaM, "TaigaM"},
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{biSwamplandM, "SwamplandM"},
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{biIcePlainsSpikes, "IcePlainsSpikes"},
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{biJungleM, "JungleM"},
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{biJungleEdgeM, "JungleEdgeM"},
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{biBirchForestM, "BirchForestM"},
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{biBirchForestHillsM, "BirchForestHillsM"},
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{biRoofedForestM, "RoofedForestM"},
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{biColdTaigaM, "ColdTaigaM"},
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{biMegaSpruceTaiga, "MegaSpruceTaiga"},
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{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
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{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
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{biSavannaM, "SavannaM"},
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{biSavannaPlateauM, "SavannaPlateauM"},
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{biMesaBryce, "MesaBryce"},
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{biMesaPlateauFM, "MesaPlateauFM"},
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{biMesaPlateauM, "MesaPlateauM"},
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} ;
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EMCSBiome StringToBiome(const AString & a_BiomeString)
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{
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// If it is a number, return it:
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@ -25,87 +107,11 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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return biInvalidBiome;
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}
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// Convert using the built-in map:
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static struct {
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EMCSBiome m_Biome;
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const char * m_String;
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} BiomeMap[] =
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for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
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{
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{biOcean, "Ocean"} ,
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{biPlains, "Plains"},
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{biDesert, "Desert"},
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{biExtremeHills, "ExtremeHills"},
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{biForest, "Forest"},
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{biTaiga, "Taiga"},
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{biSwampland, "Swampland"},
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{biRiver, "River"},
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{biNether, "Hell"},
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{biNether, "Nether"},
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{biEnd, "Sky"},
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{biEnd, "End"},
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{biFrozenOcean, "FrozenOcean"},
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{biFrozenRiver, "FrozenRiver"},
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{biIcePlains, "IcePlains"},
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{biIcePlains, "Tundra"},
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{biIceMountains, "IceMountains"},
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{biMushroomIsland, "MushroomIsland"},
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{biMushroomShore, "MushroomShore"},
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{biBeach, "Beach"},
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{biDesertHills, "DesertHills"},
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{biForestHills, "ForestHills"},
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{biTaigaHills, "TaigaHills"},
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{biExtremeHillsEdge, "ExtremeHillsEdge"},
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{biJungle, "Jungle"},
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{biJungleHills, "JungleHills"},
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// Release 1.7 biomes:
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{biJungleEdge, "JungleEdge"},
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{biDeepOcean, "DeepOcean"},
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{biStoneBeach, "StoneBeach"},
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{biColdBeach, "ColdBeach"},
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{biBirchForest, "BirchForest"},
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{biBirchForestHills, "BirchForestHills"},
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{biRoofedForest, "RoofedForest"},
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{biColdTaiga, "ColdTaiga"},
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{biColdTaigaHills, "ColdTaigaHills"},
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{biMegaTaiga, "MegaTaiga"},
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{biMegaTaigaHills, "MegaTaigaHills"},
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{biExtremeHillsPlus, "ExtremeHillsPlus"},
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{biSavanna, "Savanna"},
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{biSavannaPlateau, "SavannaPlateau"},
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{biMesa, "Mesa"},
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{biMesaPlateauF, "MesaPlateauF"},
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{biMesaPlateau, "MesaPlateau"},
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// Release 1.7 variants:
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{biSunflowerPlains, "SunflowerPlains"},
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{biDesertM, "DesertM"},
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{biExtremeHillsM, "ExtremeHillsM"},
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{biFlowerForest, "FlowerForest"},
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{biTaigaM, "TaigaM"},
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{biSwamplandM, "SwamplandM"},
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{biIcePlainsSpikes, "IcePlainsSpikes"},
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{biJungleM, "JungleM"},
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{biJungleEdgeM, "JungleEdgeM"},
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{biBirchForestM, "BirchForestM"},
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{biBirchForestHillsM, "BirchForestHillsM"},
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{biRoofedForestM, "RoofedForestM"},
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{biColdTaigaM, "ColdTaigaM"},
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{biMegaSpruceTaiga, "MegaSpruceTaiga"},
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{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
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{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
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{biSavannaM, "SavannaM"},
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{biSavannaPlateauM, "SavannaPlateauM"},
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{biMesaBryce, "MesaBryce"},
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{biMesaPlateauFM, "MesaPlateauFM"},
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{biMesaPlateauM, "MesaPlateauM"},
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} ;
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for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++)
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{
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if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
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if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0)
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{
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return BiomeMap[i].m_Biome;
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return g_BiomeMap[i].m_Biome;
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}
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} // for i - BiomeMap[]
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return biInvalidBiome;
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@ -115,6 +121,22 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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AString BiomeToString(int a_Biome)
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{
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for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
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{
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if (g_BiomeMap[i].m_Biome == a_Biome)
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{
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return g_BiomeMap[i].m_String;
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}
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}
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return AString();
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}
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bool IsBiomeNoDownfall(EMCSBiome a_Biome)
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{
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switch (a_Biome)
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@ -104,10 +104,13 @@ enum EMCSBiome
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biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value
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} ;
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/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure.
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/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */
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extern EMCSBiome StringToBiome(const AString & a_BiomeString);
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/// Returns true if the biome has no downfall - deserts and savannas
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/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */
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extern AString BiomeToString(int a_Biome);
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/** Returns true if the biome has no downfall - deserts and savannas */
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extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);
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