Fixed block place sounds.
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d07ef85ee3
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010ac1e5f7
@ -590,7 +590,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_SPONGE ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_SPONGE ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_ORE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_ORE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_BLOCK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_BLOCK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DISPENSER ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DISPENSER ].m_PlaceSound = "dig.stone";
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@ -647,7 +647,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_STONE_BUTTON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STONE_BUTTON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SNOW ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_SNOW ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SNOW_BLOCK ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_SNOW_BLOCK ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_CACTUS ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_CACTUS ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_CLAY ].m_PlaceSound = "dig.gravel";
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a_Info[E_BLOCK_CLAY ].m_PlaceSound = "dig.gravel";
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@ -657,20 +657,20 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_PUMPKIN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_PUMPKIN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_NETHERRACK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NETHERRACK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SOULSAND ].m_PlaceSound = "dig.sand";
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a_Info[E_BLOCK_SOULSAND ].m_PlaceSound = "dig.sand";
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a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_JACK_O_LANTERN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_JACK_O_LANTERN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_CAKE ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_CAKE ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_TRAPDOOR ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_TRAPDOOR ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_SILVERFISH_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SILVERFISH_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STONE_BRICKS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STONE_BRICKS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_IRON_BARS ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_IRON_BARS ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_MELON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_MELON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
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@ -687,12 +687,12 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BREWING_STAND ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BREWING_STAND ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_CAULDRON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_CAULDRON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_STONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_STONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DRAGON_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DRAGON_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_COCOA_POD ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_COCOA_POD ].m_PlaceSound = "dig.wood";
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@ -712,7 +712,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CARROTS ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_CARROTS ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_POTATOES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_POTATOES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_HEAD ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_HEAD ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "dig.anvil";
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a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "random.anvil_land";
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a_Info[E_BLOCK_TRAPPED_CHEST ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_TRAPPED_CHEST ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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@ -727,7 +727,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_DROPPER ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DROPPER ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NEW_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_NEW_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
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@ -736,7 +736,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
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}
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}
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@ -1453,8 +1453,20 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cChunkInterface ChunkInterface(World->GetChunkMap());
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cChunkInterface ChunkInterface(World->GetChunkMap());
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NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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// Step sound with 0.8f pitch is used as block placement sound
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AString PlaceSound = cBlockInfo::GetPlaceSound(BlockType);
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World->BroadcastSoundEffect(cBlockInfo::GetPlaceSound(BlockType), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f);
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float Volume = 1.0f, Pitch = 0.8f;
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if (PlaceSound == "dig.metal")
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{
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Pitch = 1.2f;
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PlaceSound = "dig.stone";
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}
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else if (PlaceSound == "random.anvil_land")
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{
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Volume = 0.65f;
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}
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World->BroadcastSoundEffect(PlaceSound, (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, Volume, Pitch);
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cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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}
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}
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