Fixed some logout crashes
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828889b890
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00e7b65d87
@ -124,7 +124,6 @@ cClientHandle::~cClientHandle()
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{
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RemoveFromAllChunks();
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m_Player->GetWorld()->RemoveClientFromChunkSender(this);
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m_Player->SetIsTicking(false);
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if (!m_Username.empty())
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{
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// Send the Offline PlayerList packet:
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@ -174,6 +173,8 @@ void cClientHandle::Destroy(void)
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cWorld * World = m_Player->GetWorld();
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if (World != nullptr)
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{
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m_Player->StopEveryoneFromTargetingMe();
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m_Player->SetIsTicking(false);
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World->RemovePlayer(m_Player, true);
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}
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m_Player->RemoveClientHandle();
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@ -3084,7 +3085,7 @@ void cClientHandle::SocketClosed(void)
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}
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if (m_Player != nullptr)
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{
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m_Player->GetWorld()->ScheduleTask(1, [this](cWorld & World)
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m_Player->GetWorld()->QueueTask([this](cWorld & World)
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{
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UNUSED(World);
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Destroy();
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