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Fixed redstone issue

Fixed issue where glowstone blocks would block power transmission
in some situations.
This commit is contained in:
scribblemaniac 2015-07-15 21:30:53 -06:00
parent 01f90ef97d
commit 00c3144283

View File

@ -645,7 +645,8 @@ void cIncrementalRedstoneSimulator::FindAndPowerBorderingWires(std::vector<std::
if ( if (
(Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) && (Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) &&
(!cBlockInfo::FullyOccupiesVoxel(a_EntryChunk->GetBlock(a_EntryRelBlockPosition.x, a_EntryRelBlockPosition.y + 1, a_EntryRelBlockPosition.z))) && (!cBlockInfo::FullyOccupiesVoxel(a_EntryChunk->GetBlock(a_EntryRelBlockPosition.x, a_EntryRelBlockPosition.y + 1, a_EntryRelBlockPosition.z)) ||
(a_EntryChunk->GetBlock(a_EntryRelBlockPosition.x, a_EntryRelBlockPosition.y + 1, a_EntryRelBlockPosition.z) == E_BLOCK_GLOWSTONE)) &&
(MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour))) (MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour)))
{ {
PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower); PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower);
@ -665,7 +666,8 @@ void cIncrementalRedstoneSimulator::FindAndPowerBorderingWires(std::vector<std::
if ( if (
(Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) && (Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) &&
(!cBlockInfo::FullyOccupiesVoxel(Neighbour->GetBlock(AdjustedPos.x, AdjustedPos.y + 1, AdjustedPos.z))) && (!cBlockInfo::FullyOccupiesVoxel(Neighbour->GetBlock(AdjustedPos.x, AdjustedPos.y + 1, AdjustedPos.z)) ||
(Neighbour->GetBlock(AdjustedPos.x, AdjustedPos.y + 1, AdjustedPos.z) == E_BLOCK_GLOWSTONE)) &&
(MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour))) (MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour)))
{ {
PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower); PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower);