2014-06-16 23:22:17 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EntityEffect.h"
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#include "../Mobs/Monster.h"
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#include "Player.h"
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2014-07-20 05:56:59 -04:00
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int cEntityEffect::GetPotionColor(short a_ItemDamage)
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{
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// Lowest six bits
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return (a_ItemDamage & 0x3f);
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}
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cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage)
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{
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// Lowest four bits
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// Potion effect bits are different from entity effect values
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// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
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switch (a_ItemDamage & 0x0f)
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{
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case 0x01: return cEntityEffect::effRegeneration;
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case 0x02: return cEntityEffect::effSpeed;
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case 0x03: return cEntityEffect::effFireResistance;
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case 0x04: return cEntityEffect::effPoison;
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case 0x05: return cEntityEffect::effInstantHealth;
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case 0x06: return cEntityEffect::effNightVision;
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case 0x08: return cEntityEffect::effWeakness;
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case 0x09: return cEntityEffect::effStrength;
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case 0x0a: return cEntityEffect::effSlowness;
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2014-09-03 04:29:10 -04:00
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case 0x0b: return cEntityEffect::effJumpBoost;
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2014-07-20 05:56:59 -04:00
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case 0x0c: return cEntityEffect::effInstantDamage;
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case 0x0d: return cEntityEffect::effWaterBreathing;
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case 0x0e: return cEntityEffect::effInvisibility;
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2014-09-03 04:29:10 -04:00
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2014-07-20 16:11:06 -04:00
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// No effect potions
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2014-07-20 05:56:59 -04:00
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case 0x00:
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case 0x07:
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case 0x0f:
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{
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break;
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}
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}
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return cEntityEffect::effNoEffect;
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}
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short cEntityEffect::GetPotionEffectIntensity(short a_ItemDamage)
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{
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// Level II potion if the fifth lowest bit is set
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return ((a_ItemDamage & 0x20) != 0) ? 1 : 0;
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}
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int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
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{
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// Base duration in ticks
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int base = 0;
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double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
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2016-02-05 16:45:45 -05:00
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2014-07-20 05:56:59 -04:00
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switch (GetPotionEffectType(a_ItemDamage))
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{
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case cEntityEffect::effRegeneration:
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case cEntityEffect::effPoison:
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{
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base = 900;
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break;
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}
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2016-02-05 16:45:45 -05:00
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2014-07-20 05:56:59 -04:00
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case cEntityEffect::effSpeed:
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case cEntityEffect::effFireResistance:
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case cEntityEffect::effNightVision:
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case cEntityEffect::effStrength:
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case cEntityEffect::effWaterBreathing:
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2016-03-17 15:01:07 -04:00
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case cEntityEffect::effJumpBoost:
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2014-07-20 05:56:59 -04:00
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case cEntityEffect::effInvisibility:
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{
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base = 3600;
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break;
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}
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2016-02-05 16:45:45 -05:00
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2014-07-20 05:56:59 -04:00
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case cEntityEffect::effWeakness:
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case cEntityEffect::effSlowness:
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{
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base = 1800;
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break;
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}
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2014-09-22 18:23:56 -04:00
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default: break;
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2014-07-20 05:56:59 -04:00
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}
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2016-02-05 16:45:45 -05:00
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2014-07-20 05:56:59 -04:00
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// If potion is level II, half the duration. If not, stays the same
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TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
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2016-02-05 16:45:45 -05:00
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2015-05-09 03:25:09 -04:00
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// If potion is extended, multiply duration by 8 / 3. If not, stays the same
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2014-07-20 05:56:59 -04:00
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// Extended potion if sixth lowest bit is set
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ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
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2016-02-05 16:45:45 -05:00
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2015-05-09 03:25:09 -04:00
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// If potion is splash potion, multiply duration by 3 / 4. If not, stays the same
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2014-07-20 05:56:59 -04:00
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SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
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2016-02-05 16:45:45 -05:00
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2014-07-20 05:56:59 -04:00
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// Ref.:
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// http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
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2016-02-05 16:45:45 -05:00
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2015-07-29 11:04:03 -04:00
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return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff);
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2014-07-20 05:56:59 -04:00
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}
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bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage)
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{
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// Drinkable potion if 13th lowest bit is set
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// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
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return ((a_ItemDamage & 0x2000) != 0);
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}
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2014-06-16 23:22:17 -04:00
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cEntityEffect::cEntityEffect():
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m_Ticks(0),
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m_Duration(0),
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m_Intensity(0),
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m_DistanceModifier(1)
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{
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2016-02-05 16:45:45 -05:00
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2014-06-16 23:22:17 -04:00
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}
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2014-07-11 20:27:29 -04:00
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cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier):
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2014-06-16 23:22:17 -04:00
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m_Ticks(0),
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m_Duration(a_Duration),
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m_Intensity(a_Intensity),
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m_DistanceModifier(a_DistanceModifier)
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{
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2016-02-05 16:45:45 -05:00
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2014-06-16 23:22:17 -04:00
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}
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2014-07-13 18:43:49 -04:00
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cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect):
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m_Ticks(a_OtherEffect.m_Ticks),
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m_Duration(a_OtherEffect.m_Duration),
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m_Intensity(a_OtherEffect.m_Intensity),
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m_DistanceModifier(a_OtherEffect.m_DistanceModifier)
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2014-06-16 23:22:17 -04:00
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{
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2016-02-05 16:45:45 -05:00
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2014-06-16 23:22:17 -04:00
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}
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2014-08-03 05:57:05 -04:00
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cEntityEffect & cEntityEffect::operator =(cEntityEffect a_OtherEffect)
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2014-07-13 18:43:49 -04:00
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{
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std::swap(m_Ticks, a_OtherEffect.m_Ticks);
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std::swap(m_Duration, a_OtherEffect.m_Duration);
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std::swap(m_Intensity, a_OtherEffect.m_Intensity);
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std::swap(m_DistanceModifier, a_OtherEffect.m_DistanceModifier);
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return *this;
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}
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2014-07-11 20:27:29 -04:00
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cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
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2014-06-16 23:22:17 -04:00
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{
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switch (a_EffectType)
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{
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2014-07-11 20:27:29 -04:00
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case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
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2016-02-05 16:45:45 -05:00
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2014-07-11 20:27:29 -04:00
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case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
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2014-06-16 23:22:17 -04:00
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}
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2016-02-05 16:45:45 -05:00
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2014-06-16 23:22:17 -04:00
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ASSERT(!"Unhandled entity effect type!");
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2014-10-20 16:55:07 -04:00
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return nullptr;
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2014-06-16 23:22:17 -04:00
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}
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void cEntityEffect::OnTick(cPawn & a_Target)
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{
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// Reduce the effect's duration
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++m_Ticks;
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}
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2014-08-28 17:02:20 -04:00
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////////////////////////////////////////////////////////////////////////////////
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// cEntityEffectSpeed:
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void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
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{
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2014-08-30 06:45:39 -04:00
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if (a_Target.IsMob())
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2014-08-28 17:02:20 -04:00
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{
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2015-07-29 11:04:03 -04:00
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cMonster * Mob = reinterpret_cast<cMonster*>(&a_Target);
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2014-09-02 14:10:41 -04:00
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
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2014-08-30 06:45:39 -04:00
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}
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else if (a_Target.IsPlayer())
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{
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2015-07-29 11:04:03 -04:00
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cPlayer * Player = reinterpret_cast<cPlayer*>(&a_Target);
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2014-08-30 06:45:39 -04:00
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
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2014-08-28 17:02:20 -04:00
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}
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}
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void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
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{
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2014-08-30 06:45:39 -04:00
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if (a_Target.IsMob())
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{
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2015-07-29 11:04:03 -04:00
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cMonster * Mob = reinterpret_cast<cMonster*>(&a_Target);
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2014-09-02 14:10:41 -04:00
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
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2014-08-30 06:45:39 -04:00
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}
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else if (a_Target.IsPlayer())
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{
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2015-07-29 11:04:03 -04:00
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cPlayer * Player = reinterpret_cast<cPlayer*>(&a_Target);
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2014-08-30 06:45:39 -04:00
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cEntityEffectSlowness:
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2014-08-28 17:02:20 -04:00
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2014-08-30 06:45:39 -04:00
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void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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2014-08-28 17:02:20 -04:00
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{
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2015-07-29 11:04:03 -04:00
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cMonster * Mob = static_cast<cMonster*>(&a_Target);
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2014-09-02 14:10:41 -04:00
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
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2014-08-30 06:45:39 -04:00
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}
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else if (a_Target.IsPlayer())
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{
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2015-07-29 11:04:03 -04:00
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cPlayer * Player = static_cast<cPlayer*>(&a_Target);
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2014-08-30 06:45:39 -04:00
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
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2014-08-28 17:02:20 -04:00
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}
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2014-08-30 06:45:39 -04:00
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}
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2014-08-28 17:02:20 -04:00
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2014-08-30 06:45:39 -04:00
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void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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2015-07-29 11:04:03 -04:00
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cMonster * Mob = static_cast<cMonster*>(&a_Target);
|
2014-09-02 14:10:41 -04:00
|
|
|
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
|
2014-08-30 06:45:39 -04:00
|
|
|
}
|
|
|
|
else if (a_Target.IsPlayer())
|
|
|
|
{
|
2015-07-29 11:04:03 -04:00
|
|
|
cPlayer * Player = static_cast<cPlayer*>(&a_Target);
|
2014-08-30 06:45:39 -04:00
|
|
|
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
|
|
|
|
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
|
|
|
|
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
|
|
|
|
}
|
2014-08-28 17:02:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectInstantHealth:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
// Base amount = 6, doubles for every increase in intensity
|
2015-07-29 11:04:03 -04:00
|
|
|
int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2015-07-29 11:04:03 -04:00
|
|
|
if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
2014-10-20 16:55:07 -04:00
|
|
|
a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
|
2014-07-14 16:46:15 -04:00
|
|
|
return;
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
|
|
|
a_Target.Heal(amount);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectInstantDamage:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
// Base amount = 6, doubles for every increase in intensity
|
2015-07-29 11:04:03 -04:00
|
|
|
int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2015-07-29 11:04:03 -04:00
|
|
|
if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
2014-07-14 16:46:15 -04:00
|
|
|
a_Target.Heal(amount);
|
|
|
|
return;
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
2014-10-20 16:55:07 -04:00
|
|
|
a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectRegeneration:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
super::OnTick(a_Target);
|
|
|
|
|
2015-07-29 11:04:03 -04:00
|
|
|
if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
2014-07-14 16:46:15 -04:00
|
|
|
return;
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
|
2015-07-29 11:04:03 -04:00
|
|
|
int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1));
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-07-14 16:46:15 -04:00
|
|
|
if ((m_Ticks % frequency) != 0)
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
a_Target.Heal(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectHunger:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectHunger::OnTick(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
super::OnTick(a_Target);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
if (a_Target.IsPlayer())
|
|
|
|
{
|
2015-07-29 11:04:03 -04:00
|
|
|
cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target);
|
|
|
|
Target.AddFoodExhaustion(0.025 * (static_cast<double>(GetIntensity()) + 1.0)); // 0.5 per second = 0.025 per tick
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectWeakness:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectWeakness::OnTick(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
super::OnTick(a_Target);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
|
|
|
|
// double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
// TODO: Implement me!
|
|
|
|
// TODO: Weakened villager zombies can be turned back to villagers with the god apple
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectPoison:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectPoison::OnTick(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
super::OnTick(a_Target);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
if (a_Target.IsMob())
|
|
|
|
{
|
2015-07-29 11:04:03 -04:00
|
|
|
cMonster & Target = reinterpret_cast<cMonster &>(a_Target);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
// Doesn't effect undead mobs, spiders
|
2014-07-15 05:24:48 -04:00
|
|
|
if (
|
|
|
|
Target.IsUndead() ||
|
2014-09-17 13:40:10 -04:00
|
|
|
(Target.GetMobType() == mtSpider) ||
|
|
|
|
(Target.GetMobType() == mtCaveSpider)
|
2014-07-15 03:48:11 -04:00
|
|
|
)
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
|
2015-07-29 11:04:03 -04:00
|
|
|
int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-07-14 16:46:15 -04:00
|
|
|
if ((m_Ticks % frequency) == 0)
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
|
|
|
// Cannot take poison damage when health is at 1
|
|
|
|
if (a_Target.GetHealth() > 1)
|
|
|
|
{
|
2014-10-20 16:55:07 -04:00
|
|
|
a_Target.TakeDamage(dtPoisoning, nullptr, 1, 0);
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectWither:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectWither::OnTick(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
super::OnTick(a_Target);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-07-15 03:48:11 -04:00
|
|
|
// Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
|
2015-07-29 11:04:03 -04:00
|
|
|
int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
|
2014-06-16 23:22:17 -04:00
|
|
|
|
2014-07-14 16:46:15 -04:00
|
|
|
if ((m_Ticks % frequency) == 0)
|
2014-06-16 23:22:17 -04:00
|
|
|
{
|
2014-10-20 16:55:07 -04:00
|
|
|
a_Target.TakeDamage(dtWither, nullptr, 1, 0);
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-07-17 16:15:34 -04:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2014-07-15 03:48:11 -04:00
|
|
|
// cEntityEffectSaturation:
|
|
|
|
|
2014-06-16 23:22:17 -04:00
|
|
|
void cEntityEffectSaturation::OnTick(cPawn & a_Target)
|
|
|
|
{
|
|
|
|
if (a_Target.IsPlayer())
|
|
|
|
{
|
2015-07-29 11:04:03 -04:00
|
|
|
cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target);
|
2014-07-15 03:48:11 -04:00
|
|
|
Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level
|
2014-06-16 23:22:17 -04:00
|
|
|
}
|
|
|
|
}
|
2014-07-15 03:48:11 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|