2013-07-29 07:13:03 -04:00
|
|
|
|
|
|
|
// VaporizeFluidSimulator.cpp
|
|
|
|
|
|
|
|
// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
|
|
|
|
|
|
|
|
#include "Globals.h"
|
|
|
|
#include "VaporizeFluidSimulator.h"
|
|
|
|
#include "../Chunk.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
|
|
|
|
super(a_World, a_Fluid, a_StationaryFluid)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
|
|
|
|
{
|
|
|
|
if (a_Chunk == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
|
|
|
|
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
|
|
|
|
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
|
|
|
|
if (
|
|
|
|
(BlockType == m_FluidBlock) ||
|
|
|
|
(BlockType == m_StationaryFluidBlock)
|
|
|
|
)
|
|
|
|
{
|
|
|
|
a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
|
|
|
|
a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cVaporizeFluidSimulator::Simulate(float a_Dt)
|
|
|
|
{
|
|
|
|
// Nothing needed
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|