2013-07-29 07:13:03 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Blaze.h"
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2013-11-04 15:46:56 -05:00
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#include "../World.h"
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2013-07-29 07:13:03 -04:00
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cBlaze::cBlaze(void) :
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// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
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2013-10-20 04:23:30 -04:00
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super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
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2013-07-29 07:13:03 -04:00
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{
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}
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void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
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}
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2013-11-04 15:46:56 -05:00
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void cBlaze::Attack(float a_Dt)
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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if (m_Target != NULL && m_AttackInterval > 3.0)
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{
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// Setting this higher gives us more wiggle room for attackrate
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Vector3d Speed = GetLookVector() * 20;
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Speed.y = Speed.y + 1;
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cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
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if (FireCharge == NULL)
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{
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return;
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}
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if (!FireCharge->Initialize(m_World))
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{
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delete FireCharge;
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return;
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}
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m_World->BroadcastSpawnEntity(*FireCharge);
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m_AttackInterval = 0.0;
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// ToDo: Shoot 3 fireballs instead of 1.
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}
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}
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