50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
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#pragma once
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enum class EffectID : Int32
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{
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SFX_RANDOM_CLICK_1 = 1000,
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SFX_RANDOM_CLICK_2 = 1001,
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SFX_RANDOM_BOW = 1002,
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SFX_RANDOM_DOOR_OPEN_CLOSE = 1003,
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SFX_RANDOM_FIZZ = 1004,
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SFX_PLAY_MUSIC_DISC = 1005,
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// NOT ASSIGNED = 1006
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SFX_MOB_GHAST_CHARGE = 1007,
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SFX_MOB_GHAST_FIREBALL = 1008,
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SFX_MOB_GHAST_FIREBALL_LOW = 1009,
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SFX_MOB_ZOMBIE_WOOD = 1010,
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SFX_MOB_ZOMBIE_METAL = 1011,
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SFX_MOB_ZOMBIE_WOOD_BREAK = 1012,
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SFX_MOB_WITHER_SPAWN = 1013,
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SFX_MOB_WITHER_SHOOT = 1014,
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SFX_MOB_BAT_TAKEOFF = 1015,
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SFX_MOB_ZOMBIE_INFECT = 1016,
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SFX_MOB_ZOMBIE_UNFECT = 1017,
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SFX_MOB_ENDERDRAGON_END = 1018,
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// NOT ASSIGNED = 1019
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SFX_RANDOM_ANVIL_BREAK = 1020,
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SFX_RANDOM_ANVIL_USE = 1021,
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SFX_RANDOM_ANVIL_LAND = 1022,
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PARTICLE_SMOKE = 2000,
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PARTICLE_BLOCK_BREAK = 2001,
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PARTICLE_SPLASH_POTION = 2002,
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PARTICLE_EYE_OF_ENDER = 2003,
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PARTICLE_MOBSPAWN = 2004,
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PARTICLE_HAPPY_VILLAGER = 2005,
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PARTICLE_FALL_PARTICLES = 2006,
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};
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enum class SmokeDirection : Int32
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{
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SOUTH_EAST = 0,
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SOUTH = 1,
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SOUTH_WEST = 2,
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EAST = 3,
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CENTRE = 4,
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WEST = 5,
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NORTH_EAST = 6,
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NORTH = 7,
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NORTH_WEST = 8,
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};
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