// InventoryWindow.h
// Representing the UI window for the player inventory
#pragma once
#include "Window.h"
class cInventoryWindow:
public cWindow
{
using Super = cWindow;
public:
cInventoryWindow(cPlayer & a_Player);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
/** Loads the given Recipe into the crafting grid */
void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId);
protected:
cPlayer & m_Player;
};