2015-03-10 14:40:53 -04:00
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// AnvilWindow.cpp
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// Representing the UI window for the anvil block
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#include "Globals.h"
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#include "AnvilWindow.h"
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#include "SlotArea.h"
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2020-07-04 17:49:17 -04:00
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cAnvilWindow::cAnvilWindow(Vector3i a_BlockPos) :
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2015-03-10 14:40:53 -04:00
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cWindow(wtAnvil, "Repair"),
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m_RepairedItemName(""),
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2020-07-04 17:49:17 -04:00
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m_BlockPos(a_BlockPos)
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2015-03-10 14:40:53 -04:00
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{
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m_AnvilSlotArea = new cSlotAreaAnvil(*this);
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m_SlotAreas.push_back(m_AnvilSlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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AString cAnvilWindow::GetRepairedItemName(void) const
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{
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return m_RepairedItemName;
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}
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void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
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{
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m_RepairedItemName = a_Name;
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if (a_Player != nullptr)
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{
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m_AnvilSlotArea->UpdateResult(*a_Player);
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}
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}
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void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Anvil Slot
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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}
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else
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{
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// Inventory or Hotbar
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AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
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}
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2020-04-13 12:38:06 -04:00
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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2015-03-10 14:40:53 -04:00
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}
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