2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockFireHandler :
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public cBlockHandler
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{
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public:
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cBlockFireHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups from this block
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}
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virtual bool IsClickedThrough(void) override
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{
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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