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cuberite-2a/source/cWorldGenerator.h

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#pragma once
class cChunk;
class cWorldGenerator
{
public:
cWorldGenerator();
~cWorldGenerator();
virtual void GenerateChunk( cChunk* a_Chunk );
protected:
virtual void GenerateTerrain( cChunk* a_Chunk );
virtual void GenerateFoliage( cChunk* a_Chunk );
};