2011-12-28 16:00:35 -05:00
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#pragma once
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#include "cSimulator.h"
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#include "cBlockEntity.h"
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#include "vector"
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class Vector3i;
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class cWorld;
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class cFireSimulator : public cSimulator
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{
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public:
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cFireSimulator( cWorld* a_World );
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~cFireSimulator();
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virtual void Simulate( float a_Dt );
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virtual inline bool IsAllowedBlock( char a_BlockID );
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2011-12-28 19:44:19 -05:00
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virtual inline bool IsBurnable( char a_BlockID );
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2011-12-28 16:00:35 -05:00
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virtual inline bool IsForeverBurnable( char a_BlockID );
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2011-12-28 19:44:19 -05:00
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virtual inline bool FiresForever( char a_BlockID );
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2011-12-28 16:00:35 -05:00
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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virtual void _AddBlock(int a_X, int a_Y, int a_Z);
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virtual inline bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual inline bool BurnBlock(int a_X, int a_Y, int a_Z);
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std::vector <Vector3i *> *m_Blocks;
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std::vector <Vector3i *> *m_Buffer;
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std::vector <Vector3i *> *m_BurningBlocks;
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};
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