39 lines
1.0 KiB
C
39 lines
1.0 KiB
C
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#pragma once
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#include "Item.h"
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#include "../cWorld.h"
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class cItemSlabHandler : public cItemHandler
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{
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public:
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cItemSlabHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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a_World->GetBlockTypeMeta(a_X, a_Y, a_Z, Block, Meta);
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if( (a_Dir == 0 || a_Dir == 1) //Only when clicking on top or on bottom of the block
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&& (Block == E_BLOCK_WOODEN_SLAB || Block == E_BLOCK_STONE_SLAB) //It is a slab
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&& (Block == a_Item->m_ItemID) //Same slab
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&& ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) //Same Texture
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{
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if(a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))
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{
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a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
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return true;
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}
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}
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return false;
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}
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virtual char GetBlockMeta(char a_ItemMeta)
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{
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return a_ItemMeta;
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}
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};
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