33 lines
679 B
C
33 lines
679 B
C
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#pragma once
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#include "Block.h"
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class cBlockSlabHandler : public cBlockHandler
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{
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public:
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cBlockSlabHandler(BLOCKTYPE a_BlockID);
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virtual char GetDropMeta(char a_BlockMeta)
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{
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return a_BlockMeta;
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}
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virtual char GetDropCount()
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{
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if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB
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|| m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)
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return 2;
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return 1;
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
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static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
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{
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char result = Meta;
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if( a_Direction == 0)
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{
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result |= 0x8;
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}
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return result;
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}
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};
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