41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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#include "Globals.h"
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#include "BlockRedstone.h"
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#include "../cItem.h"
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#include "../cWorld.h"
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#include "../cRedstone.h"
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#include "../cTorch.h"
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cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
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{
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cRedstone Redstone(a_World);
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bool Added = false;
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if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_REDSTONE_TORCH_ON)
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Added = true;
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Redstone.ChangeRedstone(a_X, a_Y, a_Z, Added);
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}
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void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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cRedstone Redstone(a_World);
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Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
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}
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void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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switch(m_BlockID)
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{
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
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break;
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}
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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