32 lines
518 B
C
32 lines
518 B
C
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#pragma once
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#include "Block.h"
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class cBlockFlowerHandler : public cBlockHandler
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{
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public:
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cBlockFlowerHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual char GetDropMeta(char a_BlockMeta)
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{
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return 0;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
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}
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virtual bool AllowBlockOnTop()
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{
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return false;
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}
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virtual bool CanBePlacedOnSide()
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{
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return false;
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}
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};
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