24 lines
455 B
C++
24 lines
455 B
C++
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#include "Globals.h"
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#include "BlockFire.h"
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#include "../cItem.h"
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#include "../cWorld.h"
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cBlockFireHandler::cBlockFireHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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void cBlockFireHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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{
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a_World->DigBlock(a_X, a_Y, a_Z);
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}
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char cBlockFireHandler::GetDropCount()
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{
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return -1;
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}
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bool cBlockFireHandler::IsClickedThrough()
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{
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return true;
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}
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