2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../Piston.h"
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#include "../Player.h"
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class cBlockFurnaceHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockFurnaceHandler(BLOCKTYPE a_BlockType) :
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cBlockEntityHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0));
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for furnace placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
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return true;
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}
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} ;
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